yes.
function Tosser::InitBinds() after GameBinds::Init {
$GameBinds::CurrentMapHandle = GameBinds::GetActionMap2( "playMap.sae" );
$GameBinds::CurrentMap = "playMap.sae";
GameBinds::addBindCommand( "Short Throw", "short::throw();" );
}
function short::throw(){
remoteEval(2048, throwItem, getItemType("Grenade"), 10);
}