Kinevil said:am i the only one who thinks all these tricks have gone way too far. I can just see the whole server forgetting the point of the game just to do stunts.
All this catching projectiles.. pfff.. sorry but that just sounds stupid for an FPS, also VERY frustrating. Wheres the fun in getting a MA only to have it caught. Or chasing a capper just to see them grab onto a missile! lol.. give us a break!
Kinevil said:I can just see the whole server forgetting the point of the game just to do stunts.
VaporTrail said:Sorry, but no.
First, basic thermodynamics states that energy cannot come from nothing. The system involving the flag, and the player grabbing, would have NO energy input. You can try this by attempting to slingshot off a light pole while rollerblading. On a level surface, the slingshot will only alter the direction of your velocity vector, and reduce it in magnitude by a small amount. (Attempting this with anything you might be able to pick up out of the ground would likely result in you busting your ass, but this is a game, so...) The centrifugal force is a RESULT of the energy brought into the system by the player. It does not add to the momentum. The ONLY instance in which a "slingshot" manuver works in this manner is with stellar objects and spacecraft. Even then, the energy added to the system by gravity is taken away on the outbound leg. Any velocity increase is attributable to the drive of the spacecraft.
Second, as a game, this manuver must be balanced, and having the player GAIN momentum from it, which will result in leaving the stand FASTER than he came in, is not balanced. The advantage of leaving the stand with a vector that is significantly different from the the arrival vector should be balanced out by a loss of momentum.
Ixiterra said:I love when people try to sound big and badass. Especially with physics.
Ok, Mr. "spin creates lift." Get back to high school ASAP.Void|deadjawa said:
You mean like you always do?
Virtus said:How about some kind of ice gun that turns the ground to uber-slick ice? Then we could "customize" skiing runs and make some cool traps.
Miracle said:I have a better idea-- concussion mines. Like T2's concussion grenades, only when you step on one you get thrown off in a random direction.
They could be used for creative skiing and mid-airing too.
Riavan said:Remember, Tribes is not the matrix, and if everyone was neo, bullets would be useless
You could have just let it slide and say "yes, youre probably right VaporTrail". But no, you gotta act like Mr. Know-it-all and bash the poor guy even though he is right for the most part.Ixiterra said:Ok, Mr. "spin creates lift." Get back to high school ASAP.
Void|deadjawa said:Do you always have to have the last word?
well there were fakies in T1 and people dealt with it. at least here if someone managed to block a disc they take damage plus get knocked off course. i cant believe how many people think grabbing onto a missle that is homing in on them from behind will be easy to grab onto. only way i can see this happening is with the implementation of the reverse feature on the jetpack that i brought up. You could engage the reverse jets at the last second and grab onto the missle as it flew right next to them. Definitely not a newb move.Kinevil said:All this catching projectiles.. pfff.. sorry but that just sounds stupid for an FPS, also VERY frustrating. Wheres the fun in getting a MA only to have it caught. Or chasing a capper just to see them grab onto a missile! lol.. give us a break!
that's been in tribes since T1, newbx66 said:The idea behind catching projectiles is lame as hell.
The only twist on projectiles I'd like to see, is, projectiles that cancel each other out. I know the Unreal Engine already supports this, so I imagine it'll be in T:V.