starwolf_nexus
Veteran XV
If they do decide to do unlocks, they should do them like TF2 like somebody said earlier. The TF2 unlocks/drops have a minimal effect on gameplay in my opinion.
edit: The unlockable weapons don't really give people a distinct advantage, I think they just open up different approaches to gameplay.
bolded the part I disagree with, the whole point to "fair" competition gaming is having all those different approaches available and being able to select what approach you want to take.
It would be like limiting someone to a medium armor till a random number generator gave them another option. It limits them from being a human tank or a light defender. Even though medium carries most of the other armor classes weapons it still limits how effective they are going to do the task they want to do or are best capable of doing. Even finding out what they like to do for that matter.
the other ideas about unlockable cosmetic features seems like a much better superficial layer that would bring in more players. Not a game changing effect like weapons or items that make me want to exploit the system to be on a fair competitive level, like BFBC2, TF2, or even COD:BO.
BFBC2 enter an match to destroy the crates, have a buddy join in, set something heavy on the E key (i think), have him do the same point at crate, walk away from the computer and read a book...
TF2 join an idle Server, leave computer
COD:BO join a hacked server to get a ton of points
and you cant say that this doesn't happen... all for getting unlockable weapons and items that "just open up different approaches to gameplay." which does in fact give a distinct advantage over someone who isn't able to do the same thing and maybe even better.