youre assuming people care what you think, which they dont
sure they dont. that's why all you idiots respond to my posts with such anger and hostility, right?
youre assuming people care what you think, which they dont
I just find it ridiculous that anyone could find anything insightful in that article.
I stopped reading right there.
While i'll certainly concede that not EVERY single game tries to get you to keep playing, to say that there are genres that do not intentionally try to keep you playing is completely absurd. RPG's try to make non-linear storylines to encourage replay value, sports games have all moved to dynasty/career playmodes nm a sequel every year, the sims has 45 sequels, online fps are still played by hundreds of thousands at all hours, some are over 10 years old ffs. Ask Valve how terrible it was for them to have the most played online fps when HL2 hit shelves... man having people still playing must have really painted that balance sheet red!
Games release expansion packs, patches and most importantly, sequels. The pay-to-play movement has certainly changed the extent of which companies try to keep you playing, but to say that game genres don't intentionally try to get to you play as much as you can is completely absurd. Just because mmo's host their own servers and are constantly trying to update the software doesn't force people to keep playing. If you don't enjoy the game and keep playing then its a malfunction on your part, not the developer's.
MMOs may try to keep you playing the most out of all the genres, but make no mistake the other genres want you playing too.
already addressedWhaat? Developers who make nonsubscription games do not intentionally focus on making you play "as much as you can."
wrong for the reasons i've already outlinedI would say that their goals are to create a quality game that reflects well on their company so that they can keep producing games. Will quality games make a person want to play it a lot? sure. But do they -design- a game so that it must be played that way? heeeck no.
irrelevant to the topicdo u see any rpgs that make save points 3 hours away from each other? no way, that would be really crappy for designers to do that.
i've already outlined why developers like valve would want to you playing their game for years.and with halflife and tribes and other addictive fps; they design them with quality and fun on their minds, the BYPRODUCT of that is a captivated audience. you have to ask yourself, what would be the incentive for a developer to make games that force players to play perpetually? none. their profit comes from how well their game sells, they could care less if u get too busy with school and take time off.
teleportingOn the other hand, look at the way WoW was designed. besides hearthstones, is there any fast way to travel about?
for one, i'm never sitting and staring at the screen if i am travelling, i'll alt tab and IM people, check email, call someone, piss, do homework, watch tv, check the news...flights and walking takes forever, making u take extra time to complete tasks. how about achieving reputation or pvp rank or epic mount. all these things take time, and because the world is always slowly introducing new and more powerful stuff, there is a sense of urgency to obtain these things in order to keep up with everyone else.
I'm not debating the fact that there are constructs and mechanism in mmos to keep you playing. if there wasn't you would turn the game off at the endgame. whether you ojective is to raid for loot or score a touchdown in madden, they are both equally pointless in real life and just ameans for people to entertain themselves.and those lovely kill 10x of that and 20x of that quests; isn't that oddly time consuming? oh and how about the randomness and scarcity of the loot. "oops, someone got the helm of wrath this week, i guess i have to raid next week. oops, it didnt even drop at all this week, hope i have better luck next week!" and before you know it, there is another content patch out that releases other thigns that you want and therefore spend more time getting. -->how about when they make new bosses impossibly hard to keep guilds from progressing too fast? <-----
good for them, different game. They aren't forcing you to the extent that other mmo's are, but if you're proposing that they don't want you playing guild wars as much as you want to then you're on crack and don't understand the fundamentals of business.ever played guild wars? there is no subscription to play this game. the result? instant teleport to main destinations, easy and fast quests. they also remind you that youve been playing an hour/2 hours. and in the end, everyone has a good chance to obtain max weapons wihtout spending much time. it is not designed so that u must be logged on for long periods of time and they dont release content that makes u want to replace your current gear. however, that is not to say that people dont play the game religiously, but it is simply not designed to make you play "as much as you can."
in the spirit of not repeating myself earlier, i thought i'd at least copy + paste once to show that you aren't even on the same page.see the difference? one game is -designed- to keep you playing and "as much as you can", while the other isnt.