[T2]Ultra XL

How about no?
The first mod in the UltraXL lineage is the StarSiege/Tribes modification, Insomniax. This mod was the spawning point for most of ideas found in this mod. Next came Renegades, which took the ideas from Insominax, and developed a deeper class based modification from it. Next in line is Ultra Renegades (UR) for Tribes 1. What this "modder" (Thrash) did was take Renegades and sped things up, strengthened and increased fire rate of weapons, give unlimited energy for jetpack-ing, etc. Thrash along with other individual modders, went on to put out many different variations of this mod. UR grew in the Tribes 1 community to where many clans formed and OGLhosted UR ladders were initiated.
Gameplay
The gameplay in UltraXL is fast and furious. Below is the rule set that has created this edge of your seat action packed modification for Tribes 2.
1) Jetpack -- A players Jetpack does not use energy. This results in unlimited flying by players. Air to air combat is the centerpiece of UltraXL. Also players have access to Turbo Boosts for quick burst of speed and Air Brakes to come to a quick stop.
2) Most weapons fire rate and damage have been altered to make them more powerful and more useful for the Ultra style of gameplay. See the Weapon section for details.
3) Vehicles have also been altered. With unlimited Jetpack, vehicles have lost a little bit of their role. UltraXL has juiced up the weapons and increased the maneuverability of the vehicles to compensate for this.
4) Items have been altered plus a few added. The turrets are hyper sensitive and can be clustered closer together, compared to the base game. Mines are Friend or Foe sensitive, so they can be set without fear of killing teammates. The deployable Forcefields have been added to aid in defense of your flag or generators. Deployable Teleport Pads can be used for rapid transport of troops to the enemy base and back again.
5) Additional rules have been added to promote confrontation and to stay away from stalemates and "turtling" of defenses.
a) Players can't place turrets near the enemy base.
b) The mission area now has a vertical limit. If you fly too high, the Leave Mission Area penalty will be applied.
c) Server admins can increase the capture limit using the CTF score Limit Multiplier. This is added because there is more scoring due to more offense and players can "cap" at the capture points.
d) Overtime is possible, see installation on configuring the overtime variables.
e) The server admin can activate spawning with favorites instead of the default.
6) Bot support - Nope, no formal bot support. If you are interested in coding up the bots for UltraXL give me a holler. The base bots included with the game don't know how to play UltraXL, especially the unlimited jetpack aspect. Eventually they all fly straight up, never to be seen again.


So UltraXL = Ultra Renegades
 
Back
Top