My response has three brief parts.
First, my sense is you have very limited resources. Limited resources requires that you focus your attention on a discrete number of gametypes (say 5-6 max). Realistically, this suggests that you prioritize the single-player campaign, CTF, and TRV. If the community is given the tools to extend the gametypes, this won't be a huge problem.
I would suggest that the three other gametypes should be Hunters, DM, and anything else (except Team Hunters which sux sux sux). My intuition is that Hunters and DM don't require a huge amount of incremental coding since you can recycle maps with little or no editing and the "gameplay changes" are pretty straightforward.
Second, putting all your eggs in one basket is rarely a good approach. Your studio is already making a big bet on an unproven single-player campaign. To hedge against the single-player being rejected/hated, it would be prudent to make CTF and TRV own. You guys are well-equipped to make sure this happens (tremendous gaming experience, tremendous knowledge of Tribes and the likes/dislikes of the Tribes community etc.).
Third, check your gut. Putting all your eggs in one basket is ok if you're sure that its the RIGHT basket. If you have conviction that the single-player campaign owns and CTF owns, maybe that is enough. For selfish reasons, I would like to see TRV and Hunters be included, however, as I have at least as much fun playing them as I do CTF. Also, to be honest, I may or may not play the single player. So again for selfish reasons, I don't care about single-player other than I hope it draws new players into the game.
First, my sense is you have very limited resources. Limited resources requires that you focus your attention on a discrete number of gametypes (say 5-6 max). Realistically, this suggests that you prioritize the single-player campaign, CTF, and TRV. If the community is given the tools to extend the gametypes, this won't be a huge problem.
I would suggest that the three other gametypes should be Hunters, DM, and anything else (except Team Hunters which sux sux sux). My intuition is that Hunters and DM don't require a huge amount of incremental coding since you can recycle maps with little or no editing and the "gameplay changes" are pretty straightforward.
Second, putting all your eggs in one basket is rarely a good approach. Your studio is already making a big bet on an unproven single-player campaign. To hedge against the single-player being rejected/hated, it would be prudent to make CTF and TRV own. You guys are well-equipped to make sure this happens (tremendous gaming experience, tremendous knowledge of Tribes and the likes/dislikes of the Tribes community etc.).
Third, check your gut. Putting all your eggs in one basket is ok if you're sure that its the RIGHT basket. If you have conviction that the single-player campaign owns and CTF owns, maybe that is enough. For selfish reasons, I would like to see TRV and Hunters be included, however, as I have at least as much fun playing them as I do CTF. Also, to be honest, I may or may not play the single player. So again for selfish reasons, I don't care about single-player other than I hope it draws new players into the game.