This may have been covered but I cannot find it using the search function.
Given the way mapping works using the Unreal engine what is the size limitation going to be on the T:V maps, in comparison to Tribes2 type maps?
Will the invisible walls in maps in games like UT2k3 going to be eliminated or will they remain in T:V?
Given the way mapping works using the Unreal engine what is the size limitation going to be on the T:V maps, in comparison to Tribes2 type maps?
Will the invisible walls in maps in games like UT2k3 going to be eliminated or will they remain in T:V?