A somewhat serious question for the Devs, as I noticed a lot of people are excluding the blaster from their "ideal" layouts.
The burner seems to fire faster, lasts a heck of a long time (wall of flames~), sets the player on fire, and if it was modeled after the plasma gun then it should do a good deal of damage...
At this point the blaster looks like a throw away weapon again. Since they both run on energy, they're meant for indoors fighting, right? And IMO the burner looks much, much more effective.
Since the blaster is a shotty type of weapon, can you guys make the energy usage minimal, yet make it more of a anti-air type of weapon?
***Something more of an alternative for the chaingun because right now the chaingun seems like the only way to go.
The burner seems to fire faster, lasts a heck of a long time (wall of flames~), sets the player on fire, and if it was modeled after the plasma gun then it should do a good deal of damage...
At this point the blaster looks like a throw away weapon again. Since they both run on energy, they're meant for indoors fighting, right? And IMO the burner looks much, much more effective.
Since the blaster is a shotty type of weapon, can you guys make the energy usage minimal, yet make it more of a anti-air type of weapon?
***Something more of an alternative for the chaingun because right now the chaingun seems like the only way to go.