pyrot3chnic
Veteran XX
We've seen a lot games come and go, and they all have a similar style of play. Your basic D vs O, one team defends while the second attempts to destroy/capture. The most famous one , of course, being counter-strike.. other games likes sof2 with it's infiltration (briefcase heist), and currently cod's search and destroy that seems to be the big hit, with nearly 200 teams on TWL's 6v6 S&D ladder, likewise with CAL. The thing is, CTF in games like these always falls short, popularity-wise.
So, what could be in store for T:V, besides the trademark CTF game that's been around since the beginning? Siege was a good attempt in T2, and had the game not crashed and burned right at the start, it might have drawn some interest from other games that play under these defend and destroy game-types.
Personally, I wouldn't mind seeing something like sof2's infiltration... However, I doubt it would work as well as sof2, and other games like it, because they don't allow z-axis movement. So that brings up the question, how would you transfer this sof2/cod/cs style to the tribes world so it makes some sense?
You clearly couldn't play infiltration on wide open, rolling-hill maps since it would just turn into your regular ctf flag chase.
Now, the devs did mention in-door only maps(i believe), so that does leave some possibilities..
Thoughts?
btw, i know most every triber hates cs, but put that shit aside when looking at this.
There will be a lot of experimentation from teams that have no tribes history/experience, and they'll want to play what appeals to them most.. but I'm sure our community will end up pushing most of them towards CTF.. since that's where most of the skill will be.
So, what could be in store for T:V, besides the trademark CTF game that's been around since the beginning? Siege was a good attempt in T2, and had the game not crashed and burned right at the start, it might have drawn some interest from other games that play under these defend and destroy game-types.
Personally, I wouldn't mind seeing something like sof2's infiltration... However, I doubt it would work as well as sof2, and other games like it, because they don't allow z-axis movement. So that brings up the question, how would you transfer this sof2/cod/cs style to the tribes world so it makes some sense?
You clearly couldn't play infiltration on wide open, rolling-hill maps since it would just turn into your regular ctf flag chase.
Now, the devs did mention in-door only maps(i believe), so that does leave some possibilities..
Thoughts?
btw, i know most every triber hates cs, but put that shit aside when looking at this.
There will be a lot of experimentation from teams that have no tribes history/experience, and they'll want to play what appeals to them most.. but I'm sure our community will end up pushing most of them towards CTF.. since that's where most of the skill will be.