Question is, why no A.I.?
Currently I've been playing The Division with its rather impressive graphics, giving a very good sense of immersion within a large cityscape. You can shoot the tires and windows out of cars, etc. etc. etc.
This got me (once again) considering the fact that graphics have made advances in leaps and bounds over the last 20 years or so. Yet, this same cityscape is populated by a handful of "citizens" doing the same three or four actions on pretty much every block, followed by the gang NPC's that either charge you, or sporadically use cover but otherwise stand up and get shot. The bosses themselves pretty much just come straight at you with loads of armor and a more damaging than normal weapon. Rinse, repeat.
So, since graphics have advance so much in twenty years, why in the world hasn't anyone apparently invested any effort in trying to put forth a realistic A.I.? Something at least somewhat realistic, like fighting retreat, breaking and running if overpowered, or individual NPC's with somewhat of a broader range of action so they aren't just all the same?
Best game that I recalled at least trying something along those lines was STALKER, but that was ages ago.
So, is it just too tough or no one gives a sh*t?
Currently I've been playing The Division with its rather impressive graphics, giving a very good sense of immersion within a large cityscape. You can shoot the tires and windows out of cars, etc. etc. etc.
This got me (once again) considering the fact that graphics have made advances in leaps and bounds over the last 20 years or so. Yet, this same cityscape is populated by a handful of "citizens" doing the same three or four actions on pretty much every block, followed by the gang NPC's that either charge you, or sporadically use cover but otherwise stand up and get shot. The bosses themselves pretty much just come straight at you with loads of armor and a more damaging than normal weapon. Rinse, repeat.
So, since graphics have advance so much in twenty years, why in the world hasn't anyone apparently invested any effort in trying to put forth a realistic A.I.? Something at least somewhat realistic, like fighting retreat, breaking and running if overpowered, or individual NPC's with somewhat of a broader range of action so they aren't just all the same?
Best game that I recalled at least trying something along those lines was STALKER, but that was ages ago.
So, is it just too tough or no one gives a sh*t?
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