hey groove can you take a moment and talk about the history of anisotropic filtering in 1.40?
was it a native capability? was it patched in and if so how? does hrfixfix.dll provide it?
the hrfixfix.dll - is there an hrfix.dll or does the hrfixfix.dll incorporate hrfix.dll?
tbh i dont know too much but i'll blab for a bit
as a concept aniso sharpens textures that are at oblique viewing angles which is why its mostly noticeable on terrains and tunnels. as far as i know no plugins are required, tribes supports it but doesn't have any setting to enable it
not sure if 1.30 supported it - before 1.40 came out my tribes scripting experience was pretty much limited to minor edits to existing scripts
the first time i figured out even what it was, stork and i were working on the first hires terrains for 1.40 and i used to complain about how his screenshots 'looked crisper' than mine, so he sent me a list of all his video card settings and anisotropic was the only difference
then later in one of altimors plugins he forced aniso on and again i noticed it then (i'd love to be able to add this in a plugin with a video $pref:: setting since Tribes doesn't seem to have any options in the program itself and you have to force it as a global setting)
as far as i know it has nothing to do with hrfixfix.dll, its just that w/low res textures we really never noticed the need for it. not even sure why hrfixfix has 2 fixes - i know emjay went through a couple of revisions when we were testing, probably just denotes a fixed version of the hr fix