Ok, so I'm rending this image for a skydome with a 360x180 degree field of view so it will fit perfectly on the sphereical mapping I have setup.
I render this thing out at 2048x1024 and some details were a bit blurry, but I upped the resolution to 4096x2048. When I do this though I get a huge banding fuckfest.
I want this to look good. I want nice crisp clear image with all the details as sharp as I can get them. But this banding is fucking rediculous and I cannot accept it.
I've exhausted every option on the rendering side, and it seems like I have to photoshop this.
Alot of things I googled up on this problem say that averaging with a noise filter and overlapping images will help break up the banding. This inevitably gives me unwanted spotting in the smooth areas and does very little to remove the banding (bands are pretty big in some areas). Before I go in and basically average two colors 45 times over and paint in the transitions, I want to see if TW has some advice for me.
I render this thing out at 2048x1024 and some details were a bit blurry, but I upped the resolution to 4096x2048. When I do this though I get a huge banding fuckfest.
I want this to look good. I want nice crisp clear image with all the details as sharp as I can get them. But this banding is fucking rediculous and I cannot accept it.
I've exhausted every option on the rendering side, and it seems like I have to photoshop this.
Alot of things I googled up on this problem say that averaging with a noise filter and overlapping images will help break up the banding. This inevitably gives me unwanted spotting in the smooth areas and does very little to remove the banding (bands are pretty big in some areas). Before I go in and basically average two colors 45 times over and paint in the transitions, I want to see if TW has some advice for me.