Somec said:bah, screw the point whores
I'm talking about direct hits, where the hand nade model actually collides with the player model. Again, I might be totally off with this, but in T1 this wasn't a very common thing to happen, so I guess it's not that blatantly easy in T:V eaither.pyrot3chnic said:It's a lot easier to throw a hand nade into the proximity of the person, than it is to acctually nail him directly with a disc.
Good call. I was thinking about it getting cheap when someone just hurls the flag in the general direction of his base and gets a point when someone's aware enough to catch it before it lands. Giving points to the passer definately encourages passing though.pyrot3chnic said:Also, if you're going to give points for flag passing, both parties should get something. When the catcher is the only one getting anything, then the carrier doesn't really have a reason to pass it. Speaking from your typical pubber's POV, I'm sure most people would rather cap and get the points for themselves, than pass and give points for both the pass and the cap to someone else.
Greywolf said:Dunno if this has been said or not, but a Mid air grapple flag grab should get the highest amount of style points......that would be amazing....
I thought hand grenades went off when they hit someone.BFGanksta said:I have bounce hand grenades off of people way to often, and hurt/killed myself.
Amadeu5 said:I thought hand grenades went off when they hit someone.