EDITED
NEWBIE FRIENDLY KESTREL SETUPS
One thing i've found in reading all these Kessie threads is that... folks tend to talk about this from a "back in the days" point of view or as if the players coming to such a thread have a million skill points already. These are setups i've actually used in my first 3 days playing Eve, knowing nothing when i first came.
Tips:
#1 Stay cheap and conservative. Prepare to lose your ship.
#2 The Kestrel is really suited for ranged fighting, so max around that and learn to keep our of close range
#3 Find and use "evemon" which can quickly help you look up equipment and skill requirements.
Here are some setups for lvl 1 mission players who have under 80k skills. The required training is mostly implied when not explicitly mentioned. This is purely about Mission Level 1 configs.
Newbie, First Setup
- 2 Rockets + 1 Missile
- Civilian AfterBurner (jets)
- Civilian Shield Booster
This is a very simple, cheap starter-setup for somebody without any real skills but who just went straight for a Kestrel right away.
This assumes you are still learning how to keep your distance. Initially, you dont have to worry about range but you should start learning to keep a nice 14-16k range from opponents to let your missiles do the hard work (instead of rockets). Make the shift to missiles as you get money and some experience with this.
Train up for "Power Diagnostic Systems" when you can (req: Energy Grid Upgrades II, i believe).
Interim Fitting #1 (under 90k skills)
- 3 Standard Missiles I
- 1 Limos Rocket
- 1 Coldgas Arcjet AB (afterburner/jets)
- 1 Small Shield Booster
- 2 PDS (Power Diagnostic Systems)
This is a very flexible 'starter' setup which can get you through a lot of level 1 if not all of it. You have a booster, 3 missiles and then rockets in case you are still learning to keep your distance (and you better learn fast).
You will need to do some minor training to get this stuff, but nothing too long. I prefer the Sabertooth missiles because they shred shields so quickly.
Interim Fitting #2 (under 90k skills)
- 3 Malkuth Missile**
- 2 Small Shield Extenders
- 1 Monopropellant I Hydrazine Boosters (afterburner)
- 2 Reactor Control Unit I
** you can use 1 malkuth + 2 standards
This is a beefed up, replicable system without much more in terms of skills. You can plug in slightly more efficient shield and power stuff to garner other options. If you blew a ton more $$$ or have MAPC you can add 4th missile but at lvl 1... it is not needed. This is for those who insist on the nice afterburner capabilities. You can try the Cold gas arcjet AB if you want to make it fit...
I'm fond of passive shield configs cuz i like to not worry about power while fighting. If they rip through all those shields, it's simply time to go... and i can bust out without any concern. You might also save on the Malkuth and sacrifice passive shielding. Depends on how well you keep at range and how much you want to save.
Interim Fitting #3 (under 90k skills)
- 4x Malkuth Missiles (20cpu, 8mw grid each)
- 1x Civilian AB (yea, that's right... civ)
- 2x Small Subordinate Screen Stabilizer (i.e. extenders)
- 2x Reactor Control Unit I
This is my working fitting setup. Strong missile power with nice passive shielding.
You might not have to use pure Malkuths nor the fancy extenders, but each is better energy/cpu-wise. It makes it a lot more expensive, i realize, but you will need to cut down on cpu/grid usage to make it work. See what fits.
The Civ AB gets the 4th weap powered under this passive-shield config, and frankly... it is totally fine since all i use it for is a slight edge on darting lvl 1 mobs as well as getting to loot faster. It's worth it in order to get the 4th missile bay for me, right now.
RCUs are a nice power boost and take a little training, but have been worth it.
This setup gives you nice shield HP, a simple AB and then allows you do really pour on the damage. If you know how to keep your distance from enemy... this is a rock-solid setup in spite of the weak AB.
NEWBIE FRIENDLY KESTREL SETUPS
One thing i've found in reading all these Kessie threads is that... folks tend to talk about this from a "back in the days" point of view or as if the players coming to such a thread have a million skill points already. These are setups i've actually used in my first 3 days playing Eve, knowing nothing when i first came.
Tips:
#1 Stay cheap and conservative. Prepare to lose your ship.
#2 The Kestrel is really suited for ranged fighting, so max around that and learn to keep our of close range
#3 Find and use "evemon" which can quickly help you look up equipment and skill requirements.
Here are some setups for lvl 1 mission players who have under 80k skills. The required training is mostly implied when not explicitly mentioned. This is purely about Mission Level 1 configs.
Newbie, First Setup

- 2 Rockets + 1 Missile
- Civilian AfterBurner (jets)
- Civilian Shield Booster
This is a very simple, cheap starter-setup for somebody without any real skills but who just went straight for a Kestrel right away.
This assumes you are still learning how to keep your distance. Initially, you dont have to worry about range but you should start learning to keep a nice 14-16k range from opponents to let your missiles do the hard work (instead of rockets). Make the shift to missiles as you get money and some experience with this.
Train up for "Power Diagnostic Systems" when you can (req: Energy Grid Upgrades II, i believe).
Interim Fitting #1 (under 90k skills)
- 3 Standard Missiles I
- 1 Limos Rocket
- 1 Coldgas Arcjet AB (afterburner/jets)
- 1 Small Shield Booster
- 2 PDS (Power Diagnostic Systems)
This is a very flexible 'starter' setup which can get you through a lot of level 1 if not all of it. You have a booster, 3 missiles and then rockets in case you are still learning to keep your distance (and you better learn fast).
You will need to do some minor training to get this stuff, but nothing too long. I prefer the Sabertooth missiles because they shred shields so quickly.
Interim Fitting #2 (under 90k skills)
- 3 Malkuth Missile**
- 2 Small Shield Extenders
- 1 Monopropellant I Hydrazine Boosters (afterburner)
- 2 Reactor Control Unit I
** you can use 1 malkuth + 2 standards
This is a beefed up, replicable system without much more in terms of skills. You can plug in slightly more efficient shield and power stuff to garner other options. If you blew a ton more $$$ or have MAPC you can add 4th missile but at lvl 1... it is not needed. This is for those who insist on the nice afterburner capabilities. You can try the Cold gas arcjet AB if you want to make it fit...
I'm fond of passive shield configs cuz i like to not worry about power while fighting. If they rip through all those shields, it's simply time to go... and i can bust out without any concern. You might also save on the Malkuth and sacrifice passive shielding. Depends on how well you keep at range and how much you want to save.
Interim Fitting #3 (under 90k skills)
- 4x Malkuth Missiles (20cpu, 8mw grid each)
- 1x Civilian AB (yea, that's right... civ)
- 2x Small Subordinate Screen Stabilizer (i.e. extenders)
- 2x Reactor Control Unit I
This is my working fitting setup. Strong missile power with nice passive shielding.
You might not have to use pure Malkuths nor the fancy extenders, but each is better energy/cpu-wise. It makes it a lot more expensive, i realize, but you will need to cut down on cpu/grid usage to make it work. See what fits.

The Civ AB gets the 4th weap powered under this passive-shield config, and frankly... it is totally fine since all i use it for is a slight edge on darting lvl 1 mobs as well as getting to loot faster. It's worth it in order to get the 4th missile bay for me, right now.
RCUs are a nice power boost and take a little training, but have been worth it.
This setup gives you nice shield HP, a simple AB and then allows you do really pour on the damage. If you know how to keep your distance from enemy... this is a rock-solid setup in spite of the weak AB.
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