Phantom88 said:Those that were good in skiing in the first months it was discovered dominated T1.
Those that were good in vehicles dominated T2 all the time.
Those that are good with the grappler will dominate T:V until others get good with it too.
Personally, I'm complaining about being able to keep the flag away from 5 attackers for several minutes, some of whom might be even better than me.Arcanox said:Doing loops and shazbot like that is not easy. Now all your complaining about is being beaten by someone who's better at the game than you.
Arcanox said:Doing loops and shazbot like that is not easy. Now all your complaining about is being beaten by someone who's better at the game than you.
G|ga said:what is really ruining the game, is all the whining here.
|XF|Silverspiri said:It's easier for someone to do "loops and shazbot" than to kill someone else who's doing it just as well as they could. If gameplay were balanced, nothing would be more or less challenging for a specific player, and the more skilled player/team would always win.
DreamcastJunkie said:I've seen 3 and 4 chainguns blazing at one guy doing loops, and we couldn't bring him down. That's a team effort at getting the flag back, and we didn't have any trouble chasing non-grapplers.
As for the blaster and sniper rifle, the blaster does all of no damage even if it doesn't spread around targets your aiming directly at, and the sniper rifle isn't exactly easy to use against the high-speed targets in this game.
I'd like to see the grappler break when the player is shot, even if it's only with a CG or blaster.
Arcanox said:Blaster, CG, Sniper Rifle... all of those work well. You can also cut the line by flying through it. And because they have the grappler doesn't mean they have unlimited energy. A half decent effort by 2 people should give you a chance at getting the flag back.
If they're just flying around in a large loop cut the line and they'll pancake on the ground. You should force them to run so they run out of energy rather than sit back and let the grappling perpetuate.
All I see it as is some Tribes Veterans and new players not being used to this sort of tactic. Thats exactly what good teams practice doing and overcoming, and really it's not such a huge issue once you know what your doing. Complaining about a new and powerful tactic holds no more water than complaining about heavy offense raping.
I don't think you ever met a really good grapple turtle. Doing loops in one place is a quick way to get killed. The problem is when people start jetting, skiing and grappling around the entire map. They might not have unlimited energy, but a good swing can earn you a lot of energy. And don't expect to be able to even get to the place of the swing before the capper detaches and flies away in a completely different direction, let alone fly through the line.Arcanox said:Blaster, CG, Sniper Rifle... all of those work well. You can also cut the line by flying through it. And because they have the grappler doesn't mean they have unlimited energy. A half decent effort by 2 people should give you a chance at getting the flag back.
If they're just flying around in a large loop cut the line and they'll pancake on the ground. You should force them to run so they run out of energy rather than sit back and let the grappling perpetuate.
All I see it as is some Tribes Veterans and new players not being used to this sort of tactic. Thats exactly what good teams practice doing and overcoming, and really it's not such a huge issue once you know what your doing. Complaining about a new and powerful tactic holds no more water than complaining about heavy offense raping.
eM|Xenon said:k back to pitching my idea.
remove energy blade and give all armors even spawn 3 yes only 3 grapple shots. but you can scavenge them off dead bodies. This would stop grapple turtling. help spawn capping since we spawn in medium now. and give armors an extra weapon slot and still ahve enough shots to do some insane routes but makes each grapple shot count. if you miss with the grapple too bad you wasted your shot. Im a capper not ld and 3 is still plenty to pull of all of my routes on each map except maybe cavern but 3 would be fine better then monkey swinging stupidness.
Umm, no.rookie said:Splash damage detaches hook, problem solved.