[AKA]PanamaJack said:
Really, the latest Torque engine would be perfect for making the next Tribes game. It lends itself to high online counts and large maps unlike the UT engine.
I would rather use the torque engine, but if someone makes another tribes game, I'd rather they use an upgraded torque engine or a whole new engine made for Tribes. At least with TV and UT the color pallete is richer. I just dont care much for the player models in TV (didnt really like the T2 or T1 player models either). But at lest Torque had the smooth physics and the ability to support large environments.
Unreal engine is snazzy and well liked because it is well supported. For a developer that makes the build time faster, but like anything "canned" limitations can be obvious depending on what you are doing. I think Tribes is one of those cases where the Unreal engine is turning out to be a bad match.
I think Unreal engine is great for deathmatch type games, or battle games to be set in a limited arene or blocked environement, but for a large scale battle ctf game like Tribes, I'm not finding it being such a fabulous solution.
I know Irrational tweaked the engine a lot, but after playing the last two months, its obvious that their is this inherent "Unreal physics" feel to the game. The way you spar with players, the way players respond to hits, the way sniping works, feels, reacts, the aerial sparring etc. It has that Unreal feel. Like this skipped, jerky feel in the movement.
Irrational has worked wonders with the engine. Their TV version is a lot better than the feel and movement of the actual Unreal games, so I'm hopeful some patches will resolve a lot of the current problems. I can give it a couple months. It took T2 awhile to become a good game.
Still, its fricking annoying that we have a 3rd tribes game, and the base game requires months of patches and mods to improve it. I have to give high praise to valve. They know how to improve on a game, and yet keep it true to its roots, but of course valve created HF. Irrational just stepped in to do a job on a game that a majority of them never played. Its obvious we are not going to get the same type of response and support. I do think the folks at VU and Irrational are kind of in this state of confusion right now. They knew the game would upset folks, but I dont think they realized it would cause such a huge negative response and right now they basically look at it as a project completed, patch the bugs and move on. Its all business from there.
Now dont you all miss dynamix...