HaPpY
Veteran XX
you guys have to realize that what makes a game a great and fun game is in the details, not in broad generalizations. shit, nearly every early mmo game design plan has grand ideas like those listed in this thread... but then the majority get cut and nerfed for millions of reasons including logistics, practical nature, balance, difficulty, etc... (and of course the obvious real world issues as well).
example: i doubt skiing was even part of the original design docs, but thats what made tribes fun: the details.
example: i doubt skiing was even part of the original design docs, but thats what made tribes fun: the details.