do you have a graphics card? Tribes will display in 32 or 64 bit depending on your screen/graphic settings
to use 32 bit openGL render instead of 64 enable it in your monitors color options via right click menu.
To disable input lag put this code in your autoexec.cs
Code:
$pref:terrainlodamount = 0;
$pref::OpenGL::useMultiTexturing = "True";
$pref::OpenGL::flushAfterPasses = "False";
$pref::waitforvsync = "False";
$pref::useMouseSmoothing = "False";
then in your graphics card settings disable vsync. it doesn't matter if its enabled or disabled in the clientpref.cs your card determines if vsync is actually on or not.
despite what anyone else may say, you can take my word for it or not. I'm just trying to help. No one needs a lengthy response on how this may or may not work.
edit: 1.40/1.41 does not support 16bit openGL rendering so don't try. only 1.11/1.3 will