I melee'd a guy for a TANK shot. The resulting blast threw me across the map. I did get 2 bayonet kills of it
I hate it when that happens
I melee'd a guy for a TANK shot. The resulting blast threw me across the map. I did get 2 bayonet kills of it
Some nice fixes. I'm looking forward to the roll keys.Default Patch 1.0.2.3
An update patch for Shattered Horizon will soon be made available. The game will update automatically once the patch is released.
PATCH NOTES - Shattered Horizon 1.0.2.3
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NEW CONTROL OPTIONS
* Each grenade type can now be assigned to a separate quick-select key.
* "Roll left" and "Roll right" can now be assigned to individual keys. You can adjust the roll speed when rolling with keys. While you are rolling with keys the mouse is completely free to aim.
* Both the mouse and the individual keys can be used to roll in-game, you don't have to choose between them so are free to use different roll methods depending on which you prefer for each situation.
* Help screens and FPS-counter controls can now be bound to different keys in the controls menu.
* Added mouse wheel support to controls.
GAME CHANGES
* The color of the EMP lightning effect on players has been changed from blue to white. This change is to reduce confusion when MCC (yellow) players are EMPed. The EMP particle effect however is still blue and will be changed in a future update.
* When typing a message using in-game chat, a history of all in-game chat messages will appear. The text will disappear automatically after a short time.
BUG FIXES
* Firing the weapon in silent running mode now plays the correct muffled audio.
* Fixed a rare bug that caused rendering to freeze while the game continued running.
* Fixed an occasional issue that resulted in a player spawning into a level with too much speed.
* Fixed an issue with shadows initializing incorrectly, which could cause aliased sharp edges.
* Fixed a bug with in-game chat where lines of text could appear on top of each other.
* Fixed a bug that allowed in-game chat to be used while in silent running mode.
I like the game, it runs great and looks great.
I wish there were more than 30 people at a time playing it.
I suck so bad at it that I don't know if I'll be able to continue playing it though. Is there some sort of scripting support that players are using to gain an advantage?
Every map on a pub turns into a cluster.
i think once you master movement/orientation along with weapons and map layout, you really gain an immense advantage. if the game had a chance to mature, i think it would be pretty awesome.
I like the game, it runs great and looks great.
I wish there were more than 30 people at a time playing it.
I suck so bad at it that I don't know if I'll be able to continue playing it though. Is there some sort of scripting support that players are using to gain an advantage?
Every map on a pub turns into a cluster.