Can't really tell but was that aimbot leading?
Leading aimbots do exist for tribes 1, written in Tribes script through the help of .dll's which hook into the game to give access to player objects and their associated data, trust me. All the actual calculations of a leading aimbot can be written through tribes script in a .cs file as long as you have access to your target vector info (most of which can easily be derived or approximated too even if you have nothing but coordinates) and your projectile info, the latter which can be obtained simply via the weapon data in tribes script of the mod you play, or base... etc.
I just don't think anyone who's written one has released it publicly... or maybe they have? I don't know I've been out of Tribes 1 for so long.
Leading aimbots do exist for tribes 1, written in Tribes script through the help of .dll's which hook into the game to give access to player objects and their associated data, trust me. All the actual calculations of a leading aimbot can be written through tribes script in a .cs file as long as you have access to your target vector info (most of which can easily be derived or approximated too even if you have nothing but coordinates) and your projectile info, the latter which can be obtained simply via the weapon data in tribes script of the mod you play, or base... etc.
I just don't think anyone who's written one has released it publicly... or maybe they have? I don't know I've been out of Tribes 1 for so long.