If you create the character the way it's set up, using Special Ops specialization, you start with Caldari Frigate 4.
god damnit somehow i missed that

If you create the character the way it's set up, using Special Ops specialization, you start with Caldari Frigate 4.
Caldari
These guys are the hard core badasses of EvE. Militaristic and extremely Capitalistic, these guys are all business and no fuckin’ around. Caldari ships are unique as they are the only race that depends entirely on Shields for defense. The up side is that shields have a natural regeneration that armor does not. The down side is if the enemy gets past your shields you’re screwed. Caldari can use Hybrid weapons almost as well as Galente, but they use them differently. Instead of dmg bonuses, Caldari usually get range bonuses, making them excellent long range snipers. The Caldari are most envied for their greatest strength, they are the undisputed masters of missiles. Caldari ships get awesome range/dmg bonuses to anything from simple rockets, to awe inspiring nuclear torpedoes. Also missile use is much easier than turret use, as your damage is more reliable and all you have to do to hit your target is basically be in range. Caldari ships are easy to fly, but have the least capacity to use drones, and their slow speed and lack of armor requires a very tactically minded pilot.
Caldari design is very “Starship Troopers meets the Marines from Aliens”.
Here are some Caldari starter plans. Your mileage may vary but these sound like fun to me. All training times are so short it's stupid, so if you find you don't like one or the other you wont be wasting any time since these skills are ones you'll need eventually anyways.
Caldari, Civire Bloodline
Add 2 Perception, 2 Memory, 1 Intelligence
Mercs Ancestry adds another 4 Willpower
(Caldari, Civire have the best base stats for learning different ship types, high Perception and Willpower, which is why there are so many Caldari Civire in-game. You will find however that later on you are slightly gimped for learning modules and social skills, but you can augment that with implants.)
Military school
Special Forces Specialization
This one is a bit tricky so I’m going to set up 2 different plans, one for an all out slugfest fit, and one for an electronic warfare fit.
Billy Badass slugfest nublet.
Get a Merlin frigate (this frigate has bonuses to shield resistances plus a range increase for hybrid guns) and train these skills.
1. Navigation I (19 minutes, 36 seconds)
2. Afterburner I (19 minutes, 36 seconds)
3. Weapon Upgrades I (30 minutes, 38 seconds)
4. Energy Grid Upgrades I (54 minutes, 27 seconds)
5. Energy Grid Upgrades II (4 hours, 13 minutes, 42 seconds)
In a measly 6 hours you can use 2 small hybrid RAILGUNs, 2 STANDARD missile launchers, 1 Afterburner, 1 shield extender, 1 shield booster, 1 cap recharger, 1 ballistic control system and 1 magnetic field stabilizer.
This ship has the strongest shields of any tech 1 frigate, and has the ability to recharge them quickly provided you have energy in your capacitor. This ship can fire both guns and missiles, making it particularly well suited to raw combat (pew pew in EvEspeak). This frig can be used in roaming gangs and can obliterate level 1 missions and pretty much any high security area rat.
Next you will add these skills.
6. Caldari Cruiser I (1 hour, 1 minute, 16 seconds)
7. Caldari Cruiser II (4 hours, 45 minutes, 23 seconds)
8. Standard Missiles II (1 hour, 54 minutes, 10 seconds)
9. Standard Missiles III (10 hours, 45 minutes, 38 seconds)
10. Heavy Missiles I (36 minutes, 45 seconds)
11. Target Painting I (1 hour, 21 minutes, 41 seconds)
12. Navigation II (1 hour, 31 minutes, 22 seconds)
13. Propulsion Jamming I (1 hour, 21 minutes, 41 seconds)
In another 23 hours and 18 minutes, and after you save some ISK, you can fly a Caracal Cruiser. This ship has bonuses to both the range of heavy missiles AND the damage of KINETIC heavy missiles. Fit 3 Heavy Missile Launchers, 2 Assault Launchers (not heavy assault, just plain assault), a Target Painter, a Warp Scram, afterburner, shield extender and either a second extender or a web, then 2 Ballistic Control System in your low slots.
Why not 5 Heavy Missile Launchers? Because your nublet ass probably can’t fit all that gear to your ship yet with enough powergrid to spare for anything else. If you can fit 4 or 5 with all the other equipment, great, if not just use the assault launchers for a bit until you can fit the rest of the heavies.
This is a beast of a Cruiser. It unloads missiles on enemies at close to medium range. It can web and/or scram and will having you doing tremendous damage for a little nublet, in a ridiculously short amount of time. Plus that Targeting Laser makes you look like a sniper (sweeeeet).
"What's the fastest ship with at least 1500 cargo"
, though some of our newer players have been able to take them on with long range cruisers.