Now I personally haven't played the beta yet, but all the movie releases lately give a good picture of how things work.
With the grappler having an 'ammo' limit, shots have become more valuable, ofcourse.
The length of the grappler looks like a 'feeling'-matter at the moment.
I think that making the crosshair change to a cross, like when deploying turrets, when the targeted surface is out of range, could help players finetune their grapples alot.
It also seems like a 'realistic' function for a 'weapon' like this.
With 2 grapples to go, I can imagine a capper would be very happy with a notice that he isn't in range to grapple a certain surface.
It's won't noobify it imho cause the player movement could still make the grapple miss (in aim and distance).
With the grappler having an 'ammo' limit, shots have become more valuable, ofcourse.
The length of the grappler looks like a 'feeling'-matter at the moment.
I think that making the crosshair change to a cross, like when deploying turrets, when the targeted surface is out of range, could help players finetune their grapples alot.
It also seems like a 'realistic' function for a 'weapon' like this.
With 2 grapples to go, I can imagine a capper would be very happy with a notice that he isn't in range to grapple a certain surface.
It's won't noobify it imho cause the player movement could still make the grapple miss (in aim and distance).