I happen to think this is very logical and you can see a pattern.
All of the underlying little quirks to playing tribes are gone and that is good.
1) Streamlining any game for intuitive easy controls.
Is a huge fudgeing goal for such a game.
Think about it.
Jump+Jet.
Skiing.
AutoMax Gernade throw.
Automax Mine throw.
AutoRepair pack.
If you take away some of these pointless tediums such as hitting repair pack when health needs it.. or holding down a key to throw a gernade, or hitting spacebar and hitting right click. They all lead to a slightly longer skill curve for newbies that takes no skill. All you have to do is learn it. I don't think no repair packs, jump+jet, etc takes any real skill.
If they took away MAs, Skiing, etc... maybe.
BTW DJ is still alive.. + devs have said before... People MIGHT USE repair packs to cap so they can DJ...
It just adds more dimensions to the game then less..
Maybe medium cappers? Different packs for different routes and vrs different Ds..
I think some other changes that might happen.
Turrets dont need to be aimed.. where you stand is where they are put.?
I also think there might be more shazbot with flag tossing or something like it in CTF.
ALSO..
Cliff notes
sorta
You want a sleek fast fighter? shrike?
You want repair kit? t2 had them
You want jump+jet? t2 had them too
Elf? t2 had that
Useless mediums for outdoor fighting? t2 had that
3,4,5 weapon slots.. t2..
Did that shazbot make t2 good?
sKiing, Fast action, Skill, and drama are Tribes. Not the fluff.