meh idk it's been a long time since i've heard anyone complain about not being able to run scriptGL
at one point i was convinced it was because of certain video cards not having all openGL extensions or a driver issue
wonder if we can find a person that used to have trouble with it and see if it's still a problem - i think Mav had the issue but i rarely see him around anymore
iirc there wasn't any consistent thing that we found that caused it to hang - Mav had the problem with the exact same videocard as someone else who didn't
yeah i dont think i'll bother with non-scriptGL - i'd rather spend that time making it fancy in sgl
it's been a while since i made a config from scratch but i think the carrier name pop-outs look really cool and i wrote the code to do it a long time ago just never put it to use
also still have a few cool features of my sliders menu like the FPS graph and full winamp that i never released that i'll throw in
and the health/nrg animate kinda like those arcade fighting games with the red underlay
But doesn't scriptgl chat miss people entering and exiting server along with other messages? I cant recall the other weird stuff that irked me about it, but i still dont use it because of those issues. Dunno if they were ever fixed
mine splits long lines but 2 lines max and you actually have to set the pixel width you want it to split the line up at
its hacky but it works since the buffer is only so long that 2 lines is more than enough, and you only really have to change it if you change font
i did it that way because the command to get pixel width of scriptGL text is laggy so it was way smoother for me to set the split manually than have it lag you when there's text spam
which i found was a problem for me in the 1.3 version (H.Chat) as well
the one i have that splits has $vChatHud::splithere = 450 ; up near the top so if u dont see that it's probably an older one
i'm not saying mine is great, im totally avoiding getting the scriptGL font width and using the width of the text in console.pft instead so it's a little off here and there but it works and doesn't lag
Especially considering we mostly have different taste when it comes to config styles. I think it would be hard to agree which would make it be a drag of a process.
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