after playing swg pre-cu, no mmorpg seems fun anymore.
i agree. i was addicted to that game, only the bugs (the ones that were so fucking easy to fix) killed it for me. i quit before the cu anywaysafter playing swg pre-cu, no mmorpg seems fun anymore.
I know nothing about this game, anyone have any suggestions on what to play I think id like to play a caster dps. Also does anyone still play and if so what server. Going to be playing on the free trial.
hmm.
Bonedancer Midguard.
daoc.catacombs.com
click on Character builder 2, choose bonedancer and look at the different skills.
Then click on the class forums and read about which is best for a solo, non botted player to use.
Reason?
no need for a buffbot, you can solo a lot of stuff normal people can't including other players.
Other choices:
Albion Necromancer death sight spec.
Or:
Hibernia enchanter Mana spec.
all 3 are awsome solo classes, dps and casters.
Stay away from:
Support classes, Rogue classes (Archers are expensive, and rogues solo like ass). Most of all, read through the different class forums and see what sounds fun, look at the character builder for different build choices. Ignore fucking idiot fucks, its like Tribalwar, you have to sift through pages of bullshit teeny boppers trying to be cool to get the gem of a post.
unless they fixed necros in RvR... all they're good for is powerleveling. debuffs put your pet to huge negatives. so many bugs when i still played... including one where your pet wouldn't listen to you and run off somewhere else, causing you to lose shade form. they're good for running melee trains though... abs debuff is killer.
and rogues solo pretty damn well at higher levels, with their evade going off like crazy. hamstring is good dmg for low end too. I soloed reds on my inf without buffs.
he is on the free trial, he wont be high enough to solo red's before his trial runs out. Necro's are getting MAJOR love the next patch, the biggest issue with them in RvR is pet pathing.. something that isnt a major issue in thid, as a matter of fact most necro's do well in thid if they arent complete fucking retards.
remember who we are talking to here, your advice is sound, if he was 50. The fact is, he is starting on the trial, I doubt he will make it past 24 so thid is looking where I am trying to get him to maximize his fun for the short amount of time he will be playing.
If he stays until 50 sweet, necro/bonedancer/enchanter are all great power level toons so he could just up for a month, power level himself a class he REALLY wants to play on the account he will make if he buys the box set. Either way he can't go wrong for ease of leveling, or thid action to get his pallete wet to the game, all 3 characters are VERY self sufficient and are great toons for a new player.
you got a point there =p
i haven't played in over 3 years, so some of my stuff may be outdated. what necro love are they doing? has mythic finally read my report? =p
ecromancer
- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
- Abominations have had their inherent built in penalties to hit points and defense removed.
- Greater Necroservants have had their inherent built in penalties to hit points and defense removed.
- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.
How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.
The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.
Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.
These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.
- All Necromancer pet summons have had their cast time reduced by half.
- All Necromancer pet cast buffs are able to be cast while moving.
- Endurance and Invigoration potions will now be useable in shadeform.
- Abominations now have two-handed styles similar to the styles that Commanders and others use.
So are those classes dependant on their pet? Or is the majority of their damage done through spells?