Bistromatic said:you mean an option for the map editor to decide what weaps/packs/deploaybales are available on the map? It might be interesting if one could set the available stuff for each inventory station seperately, but it might only be good in competition where you actually practice enough to learn what is available where...
Bistromatic said:Oh, didn't know that, i never came across a restricted inv, and i played T2 for quite some time.
ZProtoss said:Was mainly used in stuff like arena servers. Where a few people had mods to disable chain or whatever mid-game.
As far as restricting invs goes, I think its a horrible idea if you're going to let the admin have easy access to restrict weapons or packs. Public servers would be absolute hell. It'd be a benefit for responsible admins, but it'd totally torpedo a huge majority of servers that most people would be playing on. All it'd take would be a childish admin getting owned by say, discs over and over again, for him to start disabling discs, lights, e packs, etc.
The potential for abuse is simply too high. Lord knows I wouldn't want to join some random server, and find half the weapons disabled because some admin thinks they're "cheap", and go around playing rocket pod wars.
It's not T|V, not T.V., and not TV, it's T:V. Christ, get it right.Zoolooman said:Diversification is the bane of competitive play.
Standardization tends to improve competitive play.
Less super-easy configuration improves standardization and prevents a fracturing community that can't decide what is the "best" divegence from the original model.
posr said:The idea here is this. If everything in the inveys could be configured per map, say the dev team has its base configuration. Or if someone releases a LT version, that mapper chooses the weapons. But each map have certian weapons that arent on other maps. I think that will cause people to use different weapons, and packs. Again, I would like to see this easily configurable via server for the purpose of tweaking the server to what THAT server admin/clan would like to play. Sure it could be base. But say one weapon is left off one map, the admin could simply add it. I think inveys should be map specific to just change things up. If your in a water type environment, say have a floating platform someone could deploy, or if on a forest type map, a treestand platform, or on a rocky type playfield, like my grandcanyon idea, have like rock platforms you could stand on. But obviously, you wouldnt need all these listed on each and every map. But, you could always add a weapon/pack/misc to the list anytime if you feel it should be included.
Remember, I did also suggest a centralized vol or whatever that contained a LOT of weapons/packs/misc iteams that my not make it in the final version of the game, but could be used for mods. And being able to configure it server side very easily would just be a nice way to do it. I dont see why it would be a big deal, or cause so much grief to have this option. The servers make the game playable, at least for multiplayer. If you dont like how its setup, Im sure theres a base server you could join.
posr said:I dont think so. If you wanted to mod your server to have disc only on any map its possible with the current games. What im simply suggesting is make it more easy for the servers to be able to mod THEIR servers the way they want to as easily as possible. I really dont see the big deal in that. Also, im sure there will be PLENTY of non modded servers if this happened. Or slightly tweaked servers with small changes/additions/deletions. I think it would be up to the particular league ladders to decide what maps/weapons/packs/stuff should be on a server. Also, if you could edit it for LT play right off the bat, that would be neat, or whatever game type you want. Like have dynamic maps where the inveys could be disabled altogether, not sure if you could make a particular model dynamic, ie, not showing up if theres a false value in a script. But I assume its pretty hardwired in the map file, but Im sure its possible. Again, this is all about server configuration, being able to configure total game play very easily without having to acctually create new maps.
p.s. If models could be dynamic in games, perhaps having items like turrets + vehicle pads also be able to have a true/false value to have them on particular maps ? These are just ideas to give easier configuration to a game thats going to kick ass. Everyone sees all these risk in this, but how many do you think would acctually spend the hours it will take to edit all those files ;( Not many, and again, there would be those server that would remain base, with perhaps a few mods.