I Disagree.
Doesn't have to be weapon unlocks, could be concept art, new skins, etc. Need some sort of mechanic to keep newbies to the series coming back. Like it or not, unlocks do that these days. Maybe some sort of ranking system for each weapon - things like get 5 MA's, rank the spinfuser up a level. Has no affect on the game, but you could look at a players profile and see how good they are with a specific weapon..or armor type, or how good they are at repairing. That sort of thing.
That recut trailer is awesome.
One thing that I thought, having play Global Agenda, is that the customizations feature of GA could be one those beneficial influences that game might have on Ascend. Especially considering the importance of individuality in an MMO (which I assume will be the eventual goal of Ascend).
A player can look, distinctively and without confusion, as a Blood Eagle... but can make customizations. Helmet styles, unique armour shell pieces, decorations, trophies.
You can change war-harness webbing components, switch round disk launcher magazine pouches with long grenade holsters.
Add a Shoulder pauldron with Rank for a Blood Eagle, a Wolf Pelt for a Star Wolf
Earn an achievement? or a milestone? display it as a armor modification. Makes achievements more tangible and worth something.
(I'm a T1 diehard and thinking outloud if these had been implemented in T1)
Actually, I think Got Haggis has a really, really good point w/ achievements. Everybody knows that T1's learning curve was too steep for 99% of players to learn really how to play competitively. If T1 had set achievements for players, and let them know what it took like say... "Cap on Stonehenge in 7 seconds", "Destroy Raindance generators within 45 seconds of leaving an inventory station", or "Deploy 15 turrents, 2 radar sensors, 2 invo stations within the first 2 minutes of the game" to get players to ask "how the fuck is that possible?" Make a system that encourages players to explore the depth of the game. Unlocks do that also. Level up only if you do certain HO, HoF, capper achievements.
One thing that I thought, having play Global Agenda, is that the customizations feature of GA could be one those beneficial influences that game might have on Ascend. Especially considering the importance of individuality in an MMO (which I assume will be the eventual goal of Ascend).
A player can look, distinctively and without confusion, as a Blood Eagle... but can make customizations. Helmet styles, unique armour shell pieces, decorations, trophies.
You can change war-harness webbing components, switch round disk launcher magazine pouches with long grenade holsters.
Add a Shoulder pauldron with Rank for a Blood Eagle, a Wolf Pelt for a Star Wolf
Earn an achievement? or a milestone? display it as a armor modification. Makes achievements more tangible and worth something (but then Achievements would have to mean something... so players don't all cherry-pick the best ones and all wear it).
Also, Hi-Rez needs to hire whoever did the announcer voice overs in T2.
Match begins... NOW!
Yard sale.
Fucking Fantastic. HiRez should start using this immediately (with your permission of course). If you hook me up with the highest quality version of it you have, I would be happy to help distribute it to as wide an audience as possible. Probably will feature it on the homepage of my upcoming fansite as well.
If they do decide to do unlocks, they should do them like TF2 like somebody said earlier. The TF2 unlocks/drops have a minimal effect on gameplay in my opinion.