Weapon method questions from the half-noob side of things...

L

Licksalotapuss

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Ok, FPS history stretching way back, I was weened on the Q2 snap rail... then got used to the UT shock rifle. The last 2 years have been in heavy UT2003 and UT2004 weapon pipe switches between projectiles and hitscan.

I have just begun to get the hang of the Tribes projectile and hitscan feel of it's weapons.

One of the methods I use alot now, is offensive sniping (not all the time) in a sneek and headshot the target, trying to pull the target my way, or a few friends with him. Now he is injured, airborne (hopefully) and only searching for me.

(team positives: defender out of position, defender weakened, defense distracted, defensive holes)

From there, when he is close enough, or closing on me, I hold position for a moment and pepper the enemy with chain/blaster for a few moments as they close the gap. I then prime and toss a grenade to their feet, forcing them to move where I want them to. In the air, is best, because I know they have air physics, and most hop the grenade, which throws them very high.

Right as they jump, I switch to the spin, aim well above their head, and then pipe switch to the sniper and immediately snap shoot below my disk. Usually one of the two hits. sniper = death, disk = severe damage if they have the repair kit. Again, it's to the chain to tick them down.

I find this to be quite effective. Since I am not running caps, I like to just agrivate the defense, and pull them out of position.

My question to the masses is this: What killing combo is best against defenders (as L/M/H O with loadouts), and which methods are best against incoming O.

What's the best way to handle enemy vehicles?

Please, be gentle :) I'm still a T:V virgin...
 
absolutely, but one of the turn-offs (atleast in a comfort level) is that the tribes weapons are very different in physics terms, less the hitscan sniper. chaingun is almost the same as the ut alt-fire minigun.

I am just trying to iron out the best killing methods for o/d with tried and true loadouts.
 
Grenade discing does wonders. Before you shoot a disc, throw a hand grenade near the enemy. It increases the radius and damage of the explosion. Note that this only works on ground though, but hey, they gotta land sometime... :)


As for vehicles, I use chain + speed pack against air vehicles. I usually grapple onto bombers and just whore them down, swinging left and right so they can't take me out with the AA turrets. Burner helps with that too.

You can use the rocket pod against the tank and rover very well, although you might want to try to kill the rover's pilot and destroy/steal the vehicle then.
 
best method for offense is the mortar =) true to form from all the old games, one good drop of the stinky green cheese bomb and wipe out a few LD.

best method against heavies is just talent with the disc/chain. especially if you have a speed pack. disc them on the ground, disc them in the air, chain them if you cant disc them easily. one light can take out a heavy with a decent bit of speed (not as quick as the two or three MDs from T2, but still quickly)
 
Incoming O can be dealt with in a few ways.

Cappers can be bb'ed with the buckler out, which will send them flying back and disoriented. It's good for dealing with incoming spam as well, since it can pretty much deflect anything once you get good enough with it.

When all else fails though, speed pack + cg for that down-home ass whupping.
 
I try to get into the game and learn more each time, but I don't like pubbing with T:V. Its just not fun without the teamwork aspect...I guess I need to find a clan or trade it in.
 
being versataille and created are the most important of things. when your on flag d, sometimes its better to just avoid their incoming fire all together and just watch for cappers. T:V and the whole tribes series in general is about playing your posistion, not fragging just for the hell of it. Play your role, no matter the costs.
 
FishStix said:
being versataille and created are the most important of things. when your on flag d, sometimes its better to just avoid their incoming fire all together and just watch for cappers. T:V and the whole tribes series in general is about playing your posistion, not fragging just for the hell of it. Play your role, no matter the costs.
Word.




If you go to the enemy base to destroy their gens, don't stop for anything unless it can directly prevent you from accomplishing your task. A single light armor does not do that, you can just ski/jet by him.
 
there isnt any best killing combo. its all about you and how you feel/work with whichever weapons.

i wouldnt recommend deviating from the speed pack or med/hvy when running o. light o is laughable at best, capping exempt of course... nade launcher's a must imo as is disc so almost every loadout i have includes those two invaluable assets... third i generally go with burner/shotgun. note: the burner is hard-effing-core if you can master it, and its easier to land ma's with than anything else imo.


as for D, bodyblocking's a great tribesplayers past time. sink a MA or two into any on-route heavy and they're not making it to their target... escorts are tricky cause you know if you dont do something about them theyre gonna try n grab most likely with success when you drop the capper, and if you do then youve just wasted time that could be used to stop a cap :/

rifle & chain are proven effective cap-stoppers... if you can get up to speed quick, ive found that the nade launcher can be your best friend vs. running capper... i like the burner a lot if i can land 2 shots or so during grab there's no concussion launching capper into the stratosphere and it should be enough to kill or crater them if light

...my ultimate suggestion to you is to just go out, play and figure out your own style.
 
I find light O with shield pack very useful. You get all the mobility, and a lot of extra durability. Also, health kits bring back ~33% of your health, so you can just stay there and duel the D for quite some time.
 
Disc, chaingun and gren laucher. Usually use energy pack or speed pack if I am going capper hunting.

Disc on ground, chain and throw hand grens when they rise in the air. When I am on a central server with 30-60 ping I chainwhore like no other. Just like using hitscan weaps you strafe to line up enemy in crosshair. In T:V you jet to line up enemy. If you are doing most of your aiming by swinging your mouse around you won't hit shazbot. Its like trying to shoot down an enemy going sideways with a stationary chaingun turret. You won't be hitting much of anything.

You might also want to change your crosshair for the chaingun. Default kinda blows. Overheating is not a problem if you are moving so you don't need to worry too much about bullet spread.

Chaingun/grenade combo is king.

old Quakehead and now ut2k4 player too :D
 
Licksalotapuss said:
absolutely, but one of the turn-offs (atleast in a comfort level) is that the tribes weapons are very different in physics terms, less the hitscan sniper. chaingun is almost the same as the ut alt-fire minigun.

I am just trying to iron out the best killing methods for o/d with tried and true loadouts.

FYI, none of the weapons in tribes are hitscan. Like someone already said, it just has a very fast projectile so leading your shot is still important. Perfect using the spinfusor. Try playing a whole map using nothing but that. It is the bread and butter weapon of Tribes and should help you adjust.
 
Awesome. thanks for the tips. Back in UT2k3 and UT2k4 I would often scrim or practice using a single weapon, and only that weapon. It's great if that's all that's available to you (as in Tribe's default spawn gearing). It means you can make the best of what's around.

In UT once you got good at all the weapons, you could bracket and kill people pretty damn fast, with alt-fire rockets or goo, force them to a side and then LG or cherry pick them with the shock primary. Combo leads were sweet to. I'm trying to bring this mentality to Tribes. I'll have to master the spin more I reckon.

Right now I was playing around with the grapple, but I have no clue how people do crazy swings and shiznit on the fly. I have the 'linear' tarzan move going, but I've seen people do it off the sides of walls and around lamp posts, etc. I wonder if I'm supposed to be using the jetpack with it, or skiing, etc... I just hit the fire button and hold it down, and when I get around the swing (wherever it takes me) I click fire again to release.
 
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