As I understand it, the boost is a feature that let's you use all your energy to accelerate movement in a given direction.
From KP and other's posts we know that it:
1. is less powerful than a dj
2. is less effective when going very fast
3. can be used to accelerate a dive (by looking down)
Question: Can it be used to rise more quickly (e.g. by looking up and boosting)?
The implications of this change are interesting. Here are some that I've considered:
CTF:
Routing - Will give you flexibility in designing routes as a HO or capper. Theoretically top speeds should be higher than before.
Chasing - LD may be able to catch up faster given that they can boost and dj to catch up to a fast moving capper
HOFing - A HOF could boost into a capper or the flag (e.g. look down and boost) to make himself less moveable (good hof jet when shot in any case)
TR:
Catching passes - Will let you manuever for hard to catch passes more easily. The fact that you need a full pack to use it seems problematic, however
I would prefer that the boost scale with how much energy you have.
I don't think the boost impacts other gametypes much (could be wrong).
What other ideas are out there?
From KP and other's posts we know that it:
1. is less powerful than a dj
2. is less effective when going very fast
3. can be used to accelerate a dive (by looking down)
Question: Can it be used to rise more quickly (e.g. by looking up and boosting)?
The implications of this change are interesting. Here are some that I've considered:
CTF:
Routing - Will give you flexibility in designing routes as a HO or capper. Theoretically top speeds should be higher than before.
Chasing - LD may be able to catch up faster given that they can boost and dj to catch up to a fast moving capper
HOFing - A HOF could boost into a capper or the flag (e.g. look down and boost) to make himself less moveable (good hof jet when shot in any case)
TR:
Catching passes - Will let you manuever for hard to catch passes more easily. The fact that you need a full pack to use it seems problematic, however
I would prefer that the boost scale with how much energy you have.
I don't think the boost impacts other gametypes much (could be wrong).
What other ideas are out there?