RamataKahn
Veteran XX
Thx.
Capaholic said:It's not like Tribes was developed to be the game it was...face it, most of the skill sets were accidents, or not foreseen by developers. The great thing was that the code allowed for creativity in making new "moves" up. Skiing is discovered, and once you had heavies flying all over creation, LD began to develop mine discs to counter....disc jumping became a way to make faster flag grabs than before, so body blocking became a necessary skill. There was always a way to counter any new skillset that developed. I'm not sure you can code a game to be that way, I think you have to basically just luck your way into writing the right code that allows for so much creativity.
Every time we played, we saw something new. Then everyone wanted to either learn to emulate that, or learn how to stop it. The more we played, the better we were, and the better we were, the more you had to play.
Chikaze said:Tribes was our first love. It's that simple.
That game fucking sucks.Dope said:i actually like cod2 a lot. it's held my attention more so than other games
Capaholic said:It's not like Tribes was developed to be the game it was...face it, most of the skill sets were accidents, or not foreseen by developers. The great thing was that the code allowed for creativity in making new "moves" up. Skiing is discovered, and once you had heavies flying all over creation, LD began to develop mine discs to counter....disc jumping became a way to make faster flag grabs than before, so body blocking became a necessary skill. There was always a way to counter any new skillset that developed. I'm not sure you can code a game to be that way, I think you have to basically just luck your way into writing the right code that allows for so much creativity.
Every time we played, we saw something new. Then everyone wanted to either learn to emulate that, or learn how to stop it. The more we played, the better we were, and the better we were, the more you had to play.