dunce_boy said:I never really liked the bio derms all that much.
But one thing I did like about them was it gave people an option for player models(and skins for that particular player model).
And with the lack of having custom models in T2, models get old pretty fast. :\
I was never too fond by the art done by dynamix, the player models werent that great, and the bioderms were even worse.
If you're going to take out the bioderms and do humans only(im assuming)....at least try do something like custom models per tribe(ie: the Blood Eagle player models are different from the Storm, etc.). And have different skins per model as well. Dont limit yourselves with 1 light model, 1 med, and 1 heavy.
And while talking about models, I remember in the "ask the T3 dev team" thread, I posed the question about a heavy female class, instead of having some lame unisex heavy model....and of course you(thrax) blew the idea off saying, "who would want a heavy female." No offense to you as the project lead, but those kind of comments are rediculous. Now im not talking about some overheight fat(heavy) female model, I mean more of a juggernaut class female, like UT2k3 has for example. One tough female model.
You were talking about the processor speeds that will be avialable when the game gets released....at least try to have player models worthy of those speeds.
Anyways, main point I was trying to suggest is that it would be great to have different player(human) models per tribe, instead of just whipping up a new skin for each tribe. I mean, in T2, the difference between the storm and inferno players were colors, some gay recolor...how sad is that?
Sir Lucius said:More models mean more work. Less work is always better. They can get away with it looking nice tho by accesorizing. For example allow players to use differnt helmets (not as much work but still cool). Or do that thing quake 3 does and add a shader that hides poly gons (so you can strip pieces of player armor off and what not).
And Damge skins fucking ROCK. Add some of those. Green, yellow, and red states . You could get really creative and have an alpha bumpmap layer (can you use 2 alpha layers with pngs?). Have that represent armor dents or scratches or something.
just some thoughts.
Also I thought the tribes2 models were really good looking. Nicely done imo.
dunce_boy said:Of course its more work...but to make a game takes work, and these ppl are getting paid to make a game....make it good.
I've seen amutures put out better, and more creative models than T2 has. The tribes models are simple and boring. Not to mention the skin maps completly suck(even worse on bioderms). They stretch so much, its horriable.
Im all for gameplay and what not, but I dont want them to do such a half-ass job on the models and what not like they did in T2. And I think different models per tribe would be a good start. Or say 2-3 different styles of player models for each sex. Even if it is slight changes, different head, different boots, etc...shit like that. Just get the concepts done, modeling after that is easy.
Xagothae.1 said:You know, from the time spent letting you accessorize and match your striped helmet with your black boots, they could be concentrating on other, more important things.
Sir Lucius said:Sorry, but aesthetic design additions are VERY important for ANY upcomming game. It's little things like that which make the game that much more special.
Let me ask you this: what if tribes only had 1 voice for male and 1 voice for female? Would you care?
Would you care if there WAS no female model at all and it was only male?
I think you would -- I think you'd say to yourself, "You know what's missing from this game?" And I know this b/c whenever I play a new game that has only one voice or no female models or only like 10 differnt voice actions to choose from the game loses something for me.
It becomes more generalized and less unique. When you add to the scope of a player's customization you make the game a little more special. And while people may not realize exactally while it's so special it's that polish that will draw them in.