What happened to the scale of Tribes? What happened to being stuck in a valley, and not being able to reach the top of a peak without DJ'ing or walking 1/2 way? In T:V i feel more like a big clunky robot in an average or nromal sized world, in previous Tribes games I felt like an individual player in a vast rolling environment with varying terrain, even on smaller maps.
I'm not so sure its map "size", because maps like Iceridge(T1) or Beggar's Run(T2) were generally considered small, but I never felt limited like I do so far in T:V Beta, and it has nothing to do with the OOB grid. I don't think just adding greater distance between bases will create that grander sense and initiate more teamplay.
The greatest moments from T1/T2 for me always involved the flag. Whether it was a last second snipe, 4 or 5 guys trailing a friendly capper when he had no health left, or deuling it out while a flag is in the field knowing you just need to touch up to save victory, the flag now seems inconsequential. That type of team-oriented focus is lacking, and I believe the scale is a main factor. The fact that you can grab the flag and jet home on all 4 maps in less then 10 seconds may be "fast paced", but it isn't any fun. Then the issue of fog comes into play. In T:V the visible distance is so limited that a player disapears in moments.
Tribes wasn't just about tons of action and range of movement, it was about a feeling of freedom and scale unmatched by any other game. T:V has lost this and I don't know if just adding more and different maps can get it back. Time will tell.
I'm not so sure its map "size", because maps like Iceridge(T1) or Beggar's Run(T2) were generally considered small, but I never felt limited like I do so far in T:V Beta, and it has nothing to do with the OOB grid. I don't think just adding greater distance between bases will create that grander sense and initiate more teamplay.
The greatest moments from T1/T2 for me always involved the flag. Whether it was a last second snipe, 4 or 5 guys trailing a friendly capper when he had no health left, or deuling it out while a flag is in the field knowing you just need to touch up to save victory, the flag now seems inconsequential. That type of team-oriented focus is lacking, and I believe the scale is a main factor. The fact that you can grab the flag and jet home on all 4 maps in less then 10 seconds may be "fast paced", but it isn't any fun. Then the issue of fog comes into play. In T:V the visible distance is so limited that a player disapears in moments.
Tribes wasn't just about tons of action and range of movement, it was about a feeling of freedom and scale unmatched by any other game. T:V has lost this and I don't know if just adding more and different maps can get it back. Time will tell.