My interest in the game has been waning over the past two months. The retail release was cool at first and then became, well, motonous for various reasons that I just could not put my finger on.
Played in a match with (MA) last night and kinda resparked my interest.
We played three maps. Two new and one retail release.
Stormdance - A variant of RiverDance from T2. Map maker made some changes to the terrain and base layout, but it was still just as much of a bitch if not more than the original.
RollerCoaster - Same ole RollerCoaster. Actually reminded me more of RC in T1 than T2. No Shrikes and just one pod per side. The terrain is so slick that the pods were good for base D only.
Fort - retail release map. All I can do on this POS is cap.
In the first two maps though, it felt like Tribes again. Not because they were remakes of old maps, but because they had terrain and base layouts that are what the retail was missing - Tribes maps!
The retail release maps lost the core of Tribes content and focused on dueling it out rather than multi-tasking to keep offensive pressure, defensive posture, and getting the flag home. It was alot more difficult to base rape in this match than I have ever seen it. HO, more often than not, was sent over to clear off the flag stand rahter than focus on their base. In a ten man team, we were sending over 4 HO. HO's would resuit to light as needed to give a hand to the capper.
IG/VUG should have released some remakes of old maps with release instead of going for all new maps that lacked the Tribes enviroment. They have the core elements of Tribes in the players and such, but left out the enviroment itself. I had heard people say that the new maps made it feel like Tribes again and I just figured they were trying to revive a skeleton. Well, I was wrong and they were right.
Onle one of the retail maps is semi-worthy to be called Tribes. All but that one are more suitable for arena maps, but blow for teambased CTF. The newer maps coming out by the community map makers are what is Tribes.
Played Beggar's run and it IS Beggar's Run. Just as fun as it always was. Dangerous Crossing is just as fun. Gigant with no vehicles and the bases 850meters apart. One of those Defense oriented maps that, once the offense cracks the D, they can cause alot of havoc for the opposing team.
I just hope it's not too little to late.
Played in a match with (MA) last night and kinda resparked my interest.
We played three maps. Two new and one retail release.
Stormdance - A variant of RiverDance from T2. Map maker made some changes to the terrain and base layout, but it was still just as much of a bitch if not more than the original.
RollerCoaster - Same ole RollerCoaster. Actually reminded me more of RC in T1 than T2. No Shrikes and just one pod per side. The terrain is so slick that the pods were good for base D only.
Fort - retail release map. All I can do on this POS is cap.
In the first two maps though, it felt like Tribes again. Not because they were remakes of old maps, but because they had terrain and base layouts that are what the retail was missing - Tribes maps!
The retail release maps lost the core of Tribes content and focused on dueling it out rather than multi-tasking to keep offensive pressure, defensive posture, and getting the flag home. It was alot more difficult to base rape in this match than I have ever seen it. HO, more often than not, was sent over to clear off the flag stand rahter than focus on their base. In a ten man team, we were sending over 4 HO. HO's would resuit to light as needed to give a hand to the capper.
IG/VUG should have released some remakes of old maps with release instead of going for all new maps that lacked the Tribes enviroment. They have the core elements of Tribes in the players and such, but left out the enviroment itself. I had heard people say that the new maps made it feel like Tribes again and I just figured they were trying to revive a skeleton. Well, I was wrong and they were right.
Onle one of the retail maps is semi-worthy to be called Tribes. All but that one are more suitable for arena maps, but blow for teambased CTF. The newer maps coming out by the community map makers are what is Tribes.
Played Beggar's run and it IS Beggar's Run. Just as fun as it always was. Dangerous Crossing is just as fun. Gigant with no vehicles and the bases 850meters apart. One of those Defense oriented maps that, once the offense cracks the D, they can cause alot of havoc for the opposing team.
I just hope it's not too little to late.