Warcraft 3: The Frozen Throne 1.13

Da_Timsta

Veteran X
downloading now, havnt seen a changelog yet

edit: here it is

BALANCE CHANGES

Human
- Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
levels. Previously, it had this level of stun at level 1, but went up 2
seconds vs. units and one second vs. Heroes each level. Additionally,
level-2 and level-3 damage are now 225 and 350, respectively.
- Militia can now only be created from a player's starting Town Hall, but they
can still be created from any of the player's Keeps or Castles.
- Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
more than 5 targets per wave.
- Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
- Human towers now gain 2 armor per masonry upgrade, up from 1.
- Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9)
by level, and mana costs were 75/50/25 by level. Instead, its mana cost is
now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and
its durations only slightly improve with level (12(4) / 15(5) / 18(6)).
- Siphon Mana maximum range reduced to 800 from 850.
- Flying Machine hit points increased to 200 from 175.
- Holy Light mana cost reduced to 65 from 75.

Undead
- Web upgrade cost increased to 150/150 from 75/75.
- Spirit Touch now restores 3 mana per casting, down from 4.
- Possession has been reworked. It is now a channelled spell with a 4 1/2
second casting duration. During this time, the target is disabled and
frozen into place, but is also invulnerable; and the Banshee takes triple
damage from all attacks. Stunning or killing the Banshee that is casting
Possession will cause the spell to abort. Additionally, the range of
Possession has been increased to 350 from 200.
- Anti-magic Shell has been redesigned. The spell now absorbs the first 350
points of spell or magic damage dealt to the target, but does not grant
magic immunity. Note that spells absorbed by AMS can still deal secondary
effects, such as stun, paralysis, or mana drain. Also the mana cost of
AMS has been re-balanced to 150.

Orc
- Troll Batrider Unstable Concoction damage reduced to 550 from 900, and
splash damage increased to 140 from 100.
- Troll Batrider damage increased to 13-15 from 11-12.
- Level-1 Spirit Wolves now move at speed 320, down from speed 350.
- Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.
- Damage sustained over Spirit Link is now never fatal. Fatal damage sustained
via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit
Link.
- Stasis Trap area of effect reduced to 400 from 500.
- Shockwave now has a damage cap of roughly 12 units affected. Note that this
limit will not typically be reached except in team games.

Night Elf
- Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
- Detonate mana drain reduced to 50 from 100.
- Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds
respectively, down from 45 seconds and 1 minute.
- Dryad damage increased to 17-19 from 16-18.
- Glaive Thrower damage changed from 39-50 to 36-53.
- Eating trees now heals 500 hit points over 30 seconds, up from 200
hit points over 10 seconds.

Neutral Buildings, Units and Heroes
- Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from
3.
- Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points
reduced to 650 from 875.
- Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.
- Naga Sea Witch speed reduced to 300 from 320.
- Frost Arrows mana cost is now 10 per shot, up from 7 per shot.
- Pit Lord footprint, or collision size, has been reduced to 32 from 48. This
means that he takes up less space on the battlefield.
- Rain of Fire is now damage capped. This damage cap is invoked when Rain of
Fire hits more than 5 targets per wave.
- Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage
reduced to 9-10 from 14-15.
- Cleave attack splash radius increased to 200 from 150.
- Dragonspawn Meddlers have been rebalanced to correctly reflect their food,
level and gold cost. They now have 370 hit points, down from 500 hit points,
and deal 12-13 damage, down from 21-25 damage.
- Mercenary Barbed Arachnathids are now available at the start of the second
day, instead of very early in the game.
- Creep Bloodlust mana cost increased to 75 from 50.
- Creeps with Faerie Fire always use the creep version of Faerie Fire now.
Additionally, creep Faerie Fire cooldown increased to 8 from 5.
- Creep Curse cooldown increased to 8 from 5.
- Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
80 lumber.

Items
- Replenishment Potion can now be sold to a shop for 75 gold, down from 200
gold.
- Sentry Wards now have 2 charges, down from 3.
- Anti-magic Potion duration increased to 15 from 10.
- Orb of Fire cost reduced to 300 from 375.
- Orb of Venom cost reduced to 325 from 375.
- Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
- Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
level 4.
- Staff of Preservation cost reduced to 150 from 200.
- Staff of Preservation no longer affects allied units--it now can only
affect its owner's units.
- Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec.

Other
- We have made modifications to how gold is mined. Although these changes are
somewhat difficult to describe, the effect is that in almost all cases, 5
peons are required for an Orc or Human to mine a gold mine at maximum
efficiency (assuming the town hall equivalent is as close as possible).
 
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holy shit they finally fixed humans
I wish they couldn't make milita at their exp and towers had 300hp w/ 0 armor when I played :[
 
Spacebump said:
does it have the last 2 parts of the orc story?

yeah, i just pasted the balance changes as I'm not to bothered about singleplayer. Read the link for more info.

Overall, it seems pretty fair. I'm especially glad that they nerfed hu fast expo and NE whisps. Still theorycraft though, Need to play some when i actually get this thing down.
 
TeckMan said:
People that care about single player of blizzard games are the gay.
i "bought" mine from the "store" so i can only play singleplayer...unless theres a way around it?
 
TeckMan said:
People that care about single player of blizzard games are the gay.
as opposed to the uber dorks that sit on battle.net all day rushing and rushing not playing the game?

ooh yeah, please, i wanna be like that. i can't imagine an online community less mature than the battle.net community
 
Man, they really nerfed the batriders. I don't think orc has any really good AA now. I do like web being increased in resources though. Everybody gets it and UD has such great AA because of it.
 
UD has a great AA? They have the worst in the game. Fiends arent worth it unless they changed the AI. Gargs is the way to go, and they get massacred by batriders, wind riders and dragonhawks.

oh and remember that the splash is increased, air units usually clutter up when attacking, so the nerf isnt as great as it seems imo.
 
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hahahaa

i rememebr in 1.0 if you spirit linked a bunch of units together, and then made your trolls go beserker, the first would take 150% damage.. and then the next would take 150% damage of that.. and the next would take 150% damage and so on until the last guy takes like 1750 damage from a 14 damage hit.

was always funny to see an entire army die in 3/4 of a second
 
ok wtf i started the second chapter and my attack rates are "very slow"
sweet fucking christ, it's retarded

can someone please verify this for me?
 
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Pagy said:
ok wtf i started the second chapter and my attack rates are "very slow"
sweet fucking christ, it's retarded

can someone please verify this for me?

i just went directly into the second chapter w/o completing the first. The two heroes had very fast attack speed...

edit: averege and slow, i was looking at move speed ^_^
 
Da_Timsta said:
i just went directly into the second chapter w/o completing the first. The two heroes had very fast attack speed...

edit: averege and slow, i was looking at move speed ^_^
kekekeke :/
Stop playing gay games timmeh :heart:
 
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