Rooster128
Veteran XV
Skiing made more sense this time around, I would have to agree. It was definately a lot less 'reckless' compared to the past two version, and personally I think they almost struck gold on how they decided to implement it.
Carving is ultimately what killed it, along with the fact that there was virtually no maximum velocity cap on how fast you could go (although I never really had trouble with how fast people were moving... but I guess some people did? I guess I could understand if they were talking about the heavies, but I found the speed appropriate for the game nonetheless).
In ways, I liked the only having 3 weapons for all armors part. In one instance, I think that giving each armor only 3 weapons, and debuffing the heavy and allowing it to go faster, along with allowing the medium to go faster, took less of an emphasis on the individual armor type.
In Tribes 2 there was a very noticable difference between each of the armors, and I would normally play light. But I think they way they set it up in T:V was pretty good, I actually found myself playing all the armor types a lot more, and I used certain armors for certain things, because I knew that I could actually use the armor for that purpose and be pretty effective too.
At the same time, the lack of definition also turns me off a bit. I can understand why people would be upset. I mean... this big armor, this hunkah metal... carries the same amount of weapons as this light armored raisin over here? Hurm.... But personally, to me, each armor having its own special weapon made up for that.
If it was really up to me, I'd give light 3 weapons, medium 4, and heavy type, and instead of each class only having one special weapon to call their own, I would give 2 armor-specific weapons to each class (NOT removing what was already there). But that's just me, I guess. Some people might say its a good thing that I'm not in charge of these ideas in Renwerx, eh?
The funny thing with people is that with each Tribes game, they either hate it, or enjoy it. And they usually have very specific reasons why. I can't blame them, it's perfectally normal to do that. But I think the more you look at things from a wider perspective, instead of being just black and white... I think the more people do things like that, the more effective one could use the information gathered turing an extended period to form a new tribes game.
What I find funny is that there are so many different opinions on what Tribes IS. One person is no more right than the next. The only way you can really make out what makes Tribes, Tribes, is it's common terms shared between the individual games. That would include Spinfusor, and TL, and the 3 armor types, and energy. I'm not so sure about the rocket launcher. Definitally not the grappler. All the common mods made for the games are Tribes, because they've been there in both games.
Another thing... you can't really blame anyone for what was T:V. There's no point in putting the soul blame on any organization or person. In reality we all contributed (maybe some more than others, but it would be pointless to sit down and analyze that), and that's all you can really say. If people saw this, and accepted it (I'm sure some of you probably are shaking your heads right now, sorry) we could all try to learn from our mistakes and make changes the time a new tribes game comes out. Me, personally... I would try to get my friends interested in the game more. I would probably also spread the word via articles in gaming forums, or something.
The future existance of tribes, if any (personally I can't see such a good concept for a game go down the dumps and never be heard of again, Tribes no matter what version is crack to me) relies on everyone realizing what they might have done wrong, and change it, or at least in my eyes. It doesn't rely on one person taking the blame off them completely and putting it on someone elses, or a companies, shoulders. If everyone just worried about themselves at priority #1, we could be as a community (that is, game producers, players, and anywhere in between) more productive. Productive critique/comments would be useful, but probably only if you felt REALLY bothered about something to comment on it, and you made sure that there were no personal attacks in the message (basically, keep it a state of neutrality and stick to the facts). A bad example of this would be "PLZ ADD DERMS! ME AND MY FRIENDZ ONLY USD TO USE THEM HAHA OK? K THNX BAI! AND ALL U PEOPLE WHO DONT LKE IT CAN GO (add offensive adjective here) UR MOM!"
One thing, it's not very important is it? Yes to some it might be, but the fact in which it is written really doesn't help. I can almost guarentee that no game producer would take that seriously, even if they got around to reading it amongst all the other hundreds of requests that basically would be the same thing.
A good example? "Please consider my advice on <Add what you want to be added or changed here>.
<Add reasons for here.>
<Add reasons against here.>
<Make a conclusion supporting your initial desire.>
Depending on how people then reply to that (either in the same manner of which the person wrote it, or a less productive manner more like the first person "OMGZ NO UR WRONG U JUST SUCK N WONT ADMIT IT!") would then determine the validity of that thread.
Alright, I know, I'm rambling on. Sorry about the length of the post, I felt it was kinda nessasary... was quite fun writing it too. Yes, these are personal views, but I hope you guys can reflect on them in a good way. Keep in mind, we are all on the same team here. We are all tribers, either retired, veterans, old, and new alike. But we can say that at some point in time we were or are tribers.
Carving is ultimately what killed it, along with the fact that there was virtually no maximum velocity cap on how fast you could go (although I never really had trouble with how fast people were moving... but I guess some people did? I guess I could understand if they were talking about the heavies, but I found the speed appropriate for the game nonetheless).
In ways, I liked the only having 3 weapons for all armors part. In one instance, I think that giving each armor only 3 weapons, and debuffing the heavy and allowing it to go faster, along with allowing the medium to go faster, took less of an emphasis on the individual armor type.
In Tribes 2 there was a very noticable difference between each of the armors, and I would normally play light. But I think they way they set it up in T:V was pretty good, I actually found myself playing all the armor types a lot more, and I used certain armors for certain things, because I knew that I could actually use the armor for that purpose and be pretty effective too.
At the same time, the lack of definition also turns me off a bit. I can understand why people would be upset. I mean... this big armor, this hunkah metal... carries the same amount of weapons as this light armored raisin over here? Hurm.... But personally, to me, each armor having its own special weapon made up for that.
If it was really up to me, I'd give light 3 weapons, medium 4, and heavy type, and instead of each class only having one special weapon to call their own, I would give 2 armor-specific weapons to each class (NOT removing what was already there). But that's just me, I guess. Some people might say its a good thing that I'm not in charge of these ideas in Renwerx, eh?
The funny thing with people is that with each Tribes game, they either hate it, or enjoy it. And they usually have very specific reasons why. I can't blame them, it's perfectally normal to do that. But I think the more you look at things from a wider perspective, instead of being just black and white... I think the more people do things like that, the more effective one could use the information gathered turing an extended period to form a new tribes game.
What I find funny is that there are so many different opinions on what Tribes IS. One person is no more right than the next. The only way you can really make out what makes Tribes, Tribes, is it's common terms shared between the individual games. That would include Spinfusor, and TL, and the 3 armor types, and energy. I'm not so sure about the rocket launcher. Definitally not the grappler. All the common mods made for the games are Tribes, because they've been there in both games.
Another thing... you can't really blame anyone for what was T:V. There's no point in putting the soul blame on any organization or person. In reality we all contributed (maybe some more than others, but it would be pointless to sit down and analyze that), and that's all you can really say. If people saw this, and accepted it (I'm sure some of you probably are shaking your heads right now, sorry) we could all try to learn from our mistakes and make changes the time a new tribes game comes out. Me, personally... I would try to get my friends interested in the game more. I would probably also spread the word via articles in gaming forums, or something.
The future existance of tribes, if any (personally I can't see such a good concept for a game go down the dumps and never be heard of again, Tribes no matter what version is crack to me) relies on everyone realizing what they might have done wrong, and change it, or at least in my eyes. It doesn't rely on one person taking the blame off them completely and putting it on someone elses, or a companies, shoulders. If everyone just worried about themselves at priority #1, we could be as a community (that is, game producers, players, and anywhere in between) more productive. Productive critique/comments would be useful, but probably only if you felt REALLY bothered about something to comment on it, and you made sure that there were no personal attacks in the message (basically, keep it a state of neutrality and stick to the facts). A bad example of this would be "PLZ ADD DERMS! ME AND MY FRIENDZ ONLY USD TO USE THEM HAHA OK? K THNX BAI! AND ALL U PEOPLE WHO DONT LKE IT CAN GO (add offensive adjective here) UR MOM!"
One thing, it's not very important is it? Yes to some it might be, but the fact in which it is written really doesn't help. I can almost guarentee that no game producer would take that seriously, even if they got around to reading it amongst all the other hundreds of requests that basically would be the same thing.
A good example? "Please consider my advice on <Add what you want to be added or changed here>.
<Add reasons for here.>
<Add reasons against here.>
<Make a conclusion supporting your initial desire.>
Depending on how people then reply to that (either in the same manner of which the person wrote it, or a less productive manner more like the first person "OMGZ NO UR WRONG U JUST SUCK N WONT ADMIT IT!") would then determine the validity of that thread.
Alright, I know, I'm rambling on. Sorry about the length of the post, I felt it was kinda nessasary... was quite fun writing it too. Yes, these are personal views, but I hope you guys can reflect on them in a good way. Keep in mind, we are all on the same team here. We are all tribers, either retired, veterans, old, and new alike. But we can say that at some point in time we were or are tribers.