Killer Angel said:He is nothing special, trust me.
And yet I have heard of him....
Killer Angel said:He is nothing special, trust me.
mr_luc said:My questions are twofold.
Razer said:T2 Source....
Ya know, I think I actually WOULD be completely satisfied with T2:Classic:Source. I've pubbed T2:Classic a bit lately, and the gameplay is still all kinds of fun. Witha beefier engine and the same gameplay, I could see myself wasting another year on it.
NetAtNite said:Did you really say that? Do you think I need to look hard to find someone to blame for the failure that is T:V? How about:
VUG
IG
Thrax
Marweas
Guy Welch
and dumbasses like you...
that 'scapegoat' enough for you stupid?!
slut said:We have some great ideas for Tribes 3
?B-MAN said:Sorry but no thanks we dont need TV revisited.
Excal said:ok lets look at each of these "scapegoats"
NetAtNite said:In hindsight, do you see that you made several mistakes? Your marketing skills could have made a significant difference and yet you failed in the simplest of tasks.
Vir said:Whoever is responsible for T:V's "vision", or i guess you could say lack there of, is the proper scapegoat.
can you please stfu you n*ggerTseTse said:mass appeal tribes game? huh????
marweas spent half his fuckin time at work fuckin whoring forums, first of all, and flaming his fans (and not just on the tribes brand)... he made big news for being a total asshole. i predicted his ass was gonna get "released" long before it happened. nor am i surprised he is here yapping again blaming everybody but himself... instead of being a professional back in the sector.
thrax i think was very sincere (and a flametard only half the time), but i believe the entire design of TV was he and marweas' perhaps with a few diehards also giving iinput. let me be clear, i enjoy TV... i just think it was about 1/3rd the game it should have been.
they honestly believed that the small scale sporty comp gameplay was the one-size-fits-all solution for the tribes brand. the turned their backs not only on the aspects of tribes we had seen in the past but also on the implications tribes had on modern gaming in terms of large scale combat. no, instead of allowing that side of tribes to exist in any form... they pushed their narrow agenda within the terms of a lowball contract on 2 VUG brands with IG.
i do think they were smart tto include the SP and i also wish BOTH had been there till the end to make sure that aspect was the heart of the marketing, but it's sorta besides the point.
they were blinded by their own ideology and romance with the aspect of the brand THEY wanted to see.
it's fuckin retarded that tribes didnt have some large scale combat shit in it, after inspiring sooo many other popular games since tribes2. truly fuckin retarded, in the face of ut2k4 onslaught, battlefield, planetside, battleffront, etc, etc, ... not to show that side of tribes as well.
they didnt do proper market research (i dont think they even noticed what was being played in tribes 1 and tribes 2... cuz last i checked katabotic was the top map). they just shoved their agenda.
i dont think other VUG people caused the design to be what it was, unless there are other players we dont know about. anybody who saw how marweas and thrax talked about tribes in the past 2-3 years could have predicted what we got...
and if they had talked with some more objective people at VUG, perhaps they'd have reconsidered the one-size-fits-all design docs.
my 2 cents.
even as a one-size-fits-all sporty game, i still expected it to sell 100,000 copies or whatever... but while i enjoyed TV a ton... i didnt expect real success either.
Vir said:Whoever is responsible for T:V's "vision", or i guess you could say lack there of, is the proper scapegoat.
SarcaStick said:can you please stfu you n*gger