Atreides
Veteran XV
I've played a few rounds and here's my list of what this game has done right:
-Dropmaster. 1 player in the team steers all 3 members to a drop location (you have the option to take control of yourself)
-Characters voice key in-game things like circle collapse (in or out of bounds of), getting shot, etc. I've never had to open my map because of how well this works.
-Pinging. Anything you want. Enemies, loot, where to go next, even class-specific perks like Bloodhound's ability to track recent enemy traffic.
-Looting/inventory management. Holy. Fucking. Shit. Dropping your weapon for another that is on the ground will automatically equip any applicable mods that were on your current weapon onto the new weapon. Non-applicable ammo/mods can be deemed so at a glance (the game will put a red crossed out marker over the item).
-Armor. Doesn't degrade. If you kill someone who had better armor than you; it's still 100% usable when you loot it off them. Armor simply adds to your maximum shield capacity.
-The ability to bring back teammates who were fully eliminated is pretty great. Even as a PUG you still have a compulsion to stick around and get brought back in.
-The Audio. It doesn't suck. You hear exactly where people are.
-Bullet tracers. Much like Blackout, there's no hiding once you open fire on someone (even more so with the lack of suppressors).
-Most of the weapons have relevancy due to the varying play style of the different classes. Not everything has to come down to who has the better attachments on their sniper rifle. So far most people still rely on their weapon at range but they're probably not used to incorporating their class abilities.
Edit:
-No stupid pre-match lobby. Why the fuck was that ever a thing?
-Dropmaster. 1 player in the team steers all 3 members to a drop location (you have the option to take control of yourself)
-Characters voice key in-game things like circle collapse (in or out of bounds of), getting shot, etc. I've never had to open my map because of how well this works.
-Pinging. Anything you want. Enemies, loot, where to go next, even class-specific perks like Bloodhound's ability to track recent enemy traffic.
-Looting/inventory management. Holy. Fucking. Shit. Dropping your weapon for another that is on the ground will automatically equip any applicable mods that were on your current weapon onto the new weapon. Non-applicable ammo/mods can be deemed so at a glance (the game will put a red crossed out marker over the item).
-Armor. Doesn't degrade. If you kill someone who had better armor than you; it's still 100% usable when you loot it off them. Armor simply adds to your maximum shield capacity.
-The ability to bring back teammates who were fully eliminated is pretty great. Even as a PUG you still have a compulsion to stick around and get brought back in.
-The Audio. It doesn't suck. You hear exactly where people are.
-Bullet tracers. Much like Blackout, there's no hiding once you open fire on someone (even more so with the lack of suppressors).
-Most of the weapons have relevancy due to the varying play style of the different classes. Not everything has to come down to who has the better attachments on their sniper rifle. So far most people still rely on their weapon at range but they're probably not used to incorporating their class abilities.
Edit:
-No stupid pre-match lobby. Why the fuck was that ever a thing?
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