Wolfchylde
Veteran XV
The point IM making (and so is PJ, to some extent), is that if you are making a game SOLELY to appease the hardcore competitive players, then you are really doing the game and the players a disservice.
A large fanbase gets the ball rolling, makes for good press, gets the word of mouth out there. If the competitive playerbase, who apparently HATED T2, were SO important and SO revered and SO necessary, then how is it that there seemed to be SO many people playing T2? You want so much to say that T2 was SUCH a failure, but goddamn there sure were a LOT of maps, mods, and servers to play on. For a SOLID YEAR I did NOTHING, played almost NO other games when T2 came out. T1 was a LOT of fun for me, but with the addition of the community features I got to actually join a few teams, play a few scrims, but I was never a diehard league player, and really neither were my teammates. We just enjoyed the *gasp* SOCIAL aspect of the game, the teamwork and just chillin with yer buds and rackin up a few kills/caps.
THAT sort of laid back attitude, coupled with slowly gaining skills and learning new techniques and tactics was the constant draw. T1 had that as well, but T2 (after they fixed the floaty physics a bit) was more "Epic" in that sense *cringes as the flames start*
Face this fact: NO Tribes game is going to survive SOLEY on the merits of the leagues and competitive players... Sorry, there are simply NOT ENOUGH of them to justify making a game. And conversely, a game that LACKS the support of the competitive players loses direction quickly.
Casual players are the pool from which you create the "pro" players, NOT the other way around! And CASUAL players are the ones who the game HAS to attract right off the bat, because ESPECIALLY with an "iffy" game like T:V, with such marvelous support for tournament mode and teams (/sarcasm) you NEED to keep people playing it to keep the momentum going.
Vengeance didnt have that kind of momentum. At some point Guy Welch pointed out that over a quarter MILLION downloads of the demos were recorded off FILEPLANET ALONE and there were OTHER distribution channels. You are going to tell me that nobody's heard of this game? Ive already stated a more likely scenario, and its the one that makes the MOST sense and fits all the actual FACTS we have here. People just didnt like the game off the bat, and no amount of "well you are just badmouthing this game" is going to change that.
Also, I have gone a total of TWO places where I have voiced ANY displeasure with T:V... HERE and the VUG forums. So Im only reaching the 200-odd people that actually bother to READ what I write. I dunno if PJ is spamming the net with "T:V is a festering pile of shit" or something, but I havent tried to stop anyone from buying it (it IS a good single player game IMHO). So I fail to understand why it is people seem to think Im "harming" a franchise when im basically just talking to a bunch of Tribes 1/2/V fanboys
A large fanbase gets the ball rolling, makes for good press, gets the word of mouth out there. If the competitive playerbase, who apparently HATED T2, were SO important and SO revered and SO necessary, then how is it that there seemed to be SO many people playing T2? You want so much to say that T2 was SUCH a failure, but goddamn there sure were a LOT of maps, mods, and servers to play on. For a SOLID YEAR I did NOTHING, played almost NO other games when T2 came out. T1 was a LOT of fun for me, but with the addition of the community features I got to actually join a few teams, play a few scrims, but I was never a diehard league player, and really neither were my teammates. We just enjoyed the *gasp* SOCIAL aspect of the game, the teamwork and just chillin with yer buds and rackin up a few kills/caps.
THAT sort of laid back attitude, coupled with slowly gaining skills and learning new techniques and tactics was the constant draw. T1 had that as well, but T2 (after they fixed the floaty physics a bit) was more "Epic" in that sense *cringes as the flames start*
Face this fact: NO Tribes game is going to survive SOLEY on the merits of the leagues and competitive players... Sorry, there are simply NOT ENOUGH of them to justify making a game. And conversely, a game that LACKS the support of the competitive players loses direction quickly.
Casual players are the pool from which you create the "pro" players, NOT the other way around! And CASUAL players are the ones who the game HAS to attract right off the bat, because ESPECIALLY with an "iffy" game like T:V, with such marvelous support for tournament mode and teams (/sarcasm) you NEED to keep people playing it to keep the momentum going.
Vengeance didnt have that kind of momentum. At some point Guy Welch pointed out that over a quarter MILLION downloads of the demos were recorded off FILEPLANET ALONE and there were OTHER distribution channels. You are going to tell me that nobody's heard of this game? Ive already stated a more likely scenario, and its the one that makes the MOST sense and fits all the actual FACTS we have here. People just didnt like the game off the bat, and no amount of "well you are just badmouthing this game" is going to change that.
Also, I have gone a total of TWO places where I have voiced ANY displeasure with T:V... HERE and the VUG forums. So Im only reaching the 200-odd people that actually bother to READ what I write. I dunno if PJ is spamming the net with "T:V is a festering pile of shit" or something, but I havent tried to stop anyone from buying it (it IS a good single player game IMHO). So I fail to understand why it is people seem to think Im "harming" a franchise when im basically just talking to a bunch of Tribes 1/2/V fanboys