KineticPoet said:I don't know about that, and you're again assuming there are two staple weapons, but I'll see if I can arrange a test (no promises). Realize though that there's no single developer that must be convinced; there's a group of us.
Just a bit of reaction here. in heavy, in past games, i definately think there were two staple weapons.
1) the mortar
it's extremely rare to see a heavy loadout without a mortar.
2) the disk
staple to practically every loadout. useful at nearly all ranges, and for offense it is of primary importance becuase in past games it was the best way to accelerate a heavy at the beginning of a route to get your movement started.
From what we know about T:V, the disk may be less important because if we're in an epack, we can perhaps use the epacks boost instead of disk jumping. Perhaps if you use it right at the start of the route you'll be able to use it again mid route too, and have no health cost as you would from DJing. That being said, HO running in other packs are left out in the cold in that regard. In T2 Classic for example, there is heavy use of SJ and shield HO.
Concerning the mortar, the only place i could see it getting used less while in heavy armor is as a defensive tool. HD could sometimes live without it in the context of T1 and T2. HoF's could too, but that would likely be a more personal decision. On offense however, i can't really see it being left behind. Perhaps i'll change my mind when beta comes out, but until then i won't know.
In all other armors, the only really staple weapon is the disk. Again, partly because of the DJ, and partly because it's just so damned useful for so many things. I'm sure Zoolooman already covered all this, but yeah