I dont like it at all, as first impression.
It's interesting and could evolve in nice ways, but i am skeptical.
For those who haven't tried the new AV, give it a whirl on PTR. It's like Battlefield games in that each team starts off with points and they begin to "tick" downwards as you die, lose towers, lose LTs, etc. If you lose your main NPC (van/drek), it's over. You then get bonus honor for holding onto your stuff.
- time from win by kills is way too fuckin long
- it's a zergfest
- it's DIFFERENT
I was in a match that lasted 1:20, got us about 110 bonus honor (250 kills). Horde had SP and Alliance had FW. Neither could break through and even getting to that amount of progression took an hour.
Horde was way ahead on points but alliance broke through and started killing towers.
It came down to a battle of attrition, with scores of 53 vs 67... when alliance suddenly realized they hadn't killed Galv yet. Horde figured this out as they saw alliance rushing in there... tried to stop them but it was too late.
Alliance won 49-0
The most interesting part was that galv twist of fate. There are some strategic elements in this design, but it's still mostly just zerg vs zerg in the middle, with groups running around on defense to counter the ninjas.
I imagine 3 rough scenarios:
1) zerg vs zerg in the middle, with horde usually getting Snowfall. The fight comes down to who can kill towers and get the most kills over an hour and a half. 1.5-2 hours.
2) zerg vs zerg in the middle, with horde usually getting Snowfall. Somewhere after the first 30 minutes, one side's defense starts to fuck up and the ninja squads break up the turtle. Both sides begin to get more people through and it comes down to which side keeps up the better defense while maintaining strong offense (which should favor alliance). 45mins - 2 hours.
3) Early ninja groups of 10 or so break ahead and hold onto AS or RH, skipping all the other GYs. From that point, they muster a camp that can hold onto the flag while systematically taking out towers from the rear while most of the team maintains defense. Eventually their turtle can break and both sides mostly rush to kill Van or Drek. This could take 15-45mins.
It's interesting and could evolve in nice ways, but i am skeptical.
For those who haven't tried the new AV, give it a whirl on PTR. It's like Battlefield games in that each team starts off with points and they begin to "tick" downwards as you die, lose towers, lose LTs, etc. If you lose your main NPC (van/drek), it's over. You then get bonus honor for holding onto your stuff.
- time from win by kills is way too fuckin long
- it's a zergfest
- it's DIFFERENT
I was in a match that lasted 1:20, got us about 110 bonus honor (250 kills). Horde had SP and Alliance had FW. Neither could break through and even getting to that amount of progression took an hour.
Horde was way ahead on points but alliance broke through and started killing towers.
It came down to a battle of attrition, with scores of 53 vs 67... when alliance suddenly realized they hadn't killed Galv yet. Horde figured this out as they saw alliance rushing in there... tried to stop them but it was too late.
Alliance won 49-0
The most interesting part was that galv twist of fate. There are some strategic elements in this design, but it's still mostly just zerg vs zerg in the middle, with groups running around on defense to counter the ninjas.
I imagine 3 rough scenarios:
1) zerg vs zerg in the middle, with horde usually getting Snowfall. The fight comes down to who can kill towers and get the most kills over an hour and a half. 1.5-2 hours.
2) zerg vs zerg in the middle, with horde usually getting Snowfall. Somewhere after the first 30 minutes, one side's defense starts to fuck up and the ninja squads break up the turtle. Both sides begin to get more people through and it comes down to which side keeps up the better defense while maintaining strong offense (which should favor alliance). 45mins - 2 hours.
3) Early ninja groups of 10 or so break ahead and hold onto AS or RH, skipping all the other GYs. From that point, they muster a camp that can hold onto the flag while systematically taking out towers from the rear while most of the team maintains defense. Eventually their turtle can break and both sides mostly rush to kill Van or Drek. This could take 15-45mins.