*(unless you somehow lose your minds and make a single player game upon which i'll haunt you in this life and the next asking "where the fack is my deformable terrain??") :grimreape
Upgrade the network protocol and allow it to update small patches of the terrain dynamically, then just send an update for the bit of terrain affected
Of course if the terrain is still a 2d grid you really couldn't tunnel, it'd be more like terrain morphing. Might make for some nasty hpb artifacting too.. hmm maybe it's not a good idea after all
I didn't know a good way to come up with a word for "true 3d" landscapes. By terrain deformations I ment through weapon damage -- I didn't intend that in my original post.
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