i asked bugs about the possibility of him recreating TD and putting it on his server, since the move to dallas has left arghs feeling jankier than ever and krayvok is unwilling to share the source now that lestat is gone. bugs told me to write up how the game functions and post it here so that people can point out if i got anything wrong or left anything out.
Team Duel Flow
Team Duel (TD) is a team game mode based on Duel. Two teams fight to the death in round based combat, the first team to win 10 (default) rounds wins the game. Rounds are won by the team which manages to eliminate all of the opposing team's players.
Using the tab menu, players can create a team and name it whatever they like.
Challenges
When there are at least two teams, team leaders are able to issue challenges for TD. There are a few options for challenges.
When a challenge is issued there will be a popup message in server and the leader that was challenged will be able to accept, or edit and resend the challenge. Once a challenge is accepted, TD starts and players will spawn, immobile. The leaders will both have to ready up (press fire) and then the game will start.
All of these options can be left to player choice, in which case players can edit their loadout through the tab menu.
TD Game
Players spawn on the map facing opposite each other. There is a brief invulnerability period where time counts down until players are able to be damaged, to prevent cheap shots. Teams will fight until one side is eliminated, and the team with surviving players will win the round. The next round will then begin and players will be reset to new spawns.
When a player is killed they will remain in observer until the next round starts.
If it is a 1v1 situation and both players die then the team with the player who died last is considered to have won the round.
Leaders can call a timeout if they need to, kick players off their team, and offer player trades through the tab menu. If both teams are unlocked then any player trades are automatically accepted.
Stats
Statistics displayed on the objective screen are Kills, Deaths, Ratio (KDR), Midairs (per weapon), Farthest MA, Hits (per weapon), Assists, and Damage.
Assists are awarded to any player doing damage above a certain threshold to an enemy who is then killed by another player.
An example of the objective screen in TD here:
An album showing how this all looks in game: Imgur: The magic of the Internet
Team Duel Flow
Team Duel (TD) is a team game mode based on Duel. Two teams fight to the death in round based combat, the first team to win 10 (default) rounds wins the game. Rounds are won by the team which manages to eliminate all of the opposing team's players.
Using the tab menu, players can create a team and name it whatever they like.
Once two players have made teams, these leaders can optionally: Set their team's skin, lock their team (making it invite only), invite players to their team, and issue challenges to other captains, all through the tab menu.
Challenges
When there are at least two teams, team leaders are able to issue challenges for TD. There are a few options for challenges.
1. Rounds: Usually TDs are played to 10 rounds, which means a maximum number of 19 rounds for the closest games (10-9). But team leaders can issue challenges for 4, 5, 10, and 20 rounds if they wish.
2. Weapons: The default loadout for TD weapons is Disc, Grenade Launcher, Plasma. Leaders can set the weapons to whatever they like, for example Disc only, Blaster Laser Elf, Mortars, etc. The amount of ammo per weapon can be set by leaders, infinite disc ammo is common but you can also set ammo to .5 which is sometimes done for large games when 10 nades per player is too spammy. Up to the leaders to decide loadouts and ammo.
3. Packs: Energy Pack is the default but if you want to have other packs it is an option.
4. Armor: Light armor is default, but it is possible to use others.
When a challenge is issued there will be a popup message in server and the leader that was challenged will be able to accept, or edit and resend the challenge. Once a challenge is accepted, TD starts and players will spawn, immobile. The leaders will both have to ready up (press fire) and then the game will start.
All of these options can be left to player choice, in which case players can edit their loadout through the tab menu.
TD Game
Players spawn on the map facing opposite each other. There is a brief invulnerability period where time counts down until players are able to be damaged, to prevent cheap shots. Teams will fight until one side is eliminated, and the team with surviving players will win the round. The next round will then begin and players will be reset to new spawns.
When a player is killed they will remain in observer until the next round starts.
If it is a 1v1 situation and both players die then the team with the player who died last is considered to have won the round.
Leaders can call a timeout if they need to, kick players off their team, and offer player trades through the tab menu. If both teams are unlocked then any player trades are automatically accepted.
Stats
Statistics displayed on the objective screen are Kills, Deaths, Ratio (KDR), Midairs (per weapon), Farthest MA, Hits (per weapon), Assists, and Damage.
Assists are awarded to any player doing damage above a certain threshold to an enemy who is then killed by another player.
An example of the objective screen in TD here:
An album showing how this all looks in game: Imgur: The magic of the Internet