Grand Masta D said:Are those my T2 terrain textures Santa? If so I might need to get those from you becuase I lost the file, lol.
No those are the emerald textures. More detailed than T2 textures.
Grand Masta D said:Are those my T2 terrain textures Santa? If so I might need to get those from you becuase I lost the file, lol.
destroyer193 said:too late now
rilkean panther said:It's never too late to be original.
If you have the skills to make a copy of a map, with a little more effort you can offer the community something unique like DOX did when he first released CC.
There's nothing wrong with imitation. In fact, you should imitate that which has been proven in the past, but you should be creative in doing so by reinterpreting already existing concepts (e.g. those things which made CCD work well) in your own unique designs.
Take out a pen and paper and write down all the things that you think made CCD worth imitating. Then brainstorm on how you can re-create those elements in a new context--new terrain, new objects, new design, etc. If you invest in such a creative process you will inevitably think of ways you would like to add to, subtract from, or play off of DOX's original ideas, hence creating your own original ideas from a study of DOX's work.
This would honor DOX's work and satiate the community's desires more than if you were to merely offer up a facsimilie of CCD.
Imitate, but create.
destroyer193 said:I understand what you are saying... I'm mainly doing this map to learn tved fully, i had minimal experience in UED.
I understand what you are saying about imitating, but at the same time creating. And that is what I'm doing in essence. Im trying to capture the gameplay, and at the same time, pretty much change everything else.