What did you guys expect? They removed half the stuff that made T1 great (never mind even mentioning the few improvements from T2-- and there were some!). TV is totally Tribes lite. It has faster skiing than in T2, but that's it's only plus.
Base Raping is ridiculously easy on most maps, but so is repairing. Instead of actually requiring skill to defend or rape a base (like say on the original RD) now it's just a big spammy clustereff.
Deployable turrets are a pain in the ass to deploy (the system in T1 was way better). At the same time the turrets can take a hit from a MORTAR and still be there, so they're a pain in the ass to destroy. The balance in T1 with easily deployed turrets (spam them at the station), but having them easily destroyed was the best. The new system is a step down from both T1 and even what we had in T2 (at least a single mortar could take them out there).
The packs have been totally dumbed down. The repair pack repairs everything in the frickin' base (there's the too easy to repair thing). The ammo pack is gone. Why? Was that pack soooooo complex that no one could figure out how to use it? The shield pack has been totally dumbed down. No longer do you have to manage your energy. It used to be a skill to turn your shield pack off between incoming HO mortar spam to let it recharge....now that's gone and the pack is just on for five seconds and then gone for 30 seconds. The shield pack is now more useful for a light capper than a heavy D, WTF?!!
Everyone spawns inside the base and because of that owning a base is much more difficult (along with the PoS super repair pack). Everyone spawns inside the base so even if the HoF or LD is killed they can be back into position in about 20 seconds. The extra time running into the base may not be that much, but it does make a difference when it comes to disrupting a team's defense.
Skiing just sucks. Sure, you can ski fast, but it's nothing like in T1. Trying to ski with a heavy is just a chore. Yeah, it's possible, but if you screw up then you either lose all momentum or end up half way across the map from where you wanted to be.
And while I'm on that topic, heavies totally suck. They are weak and easy to kill. The mortars are weak and don't even kill a deployed turret. Instead of dropping a mortar on a turret you have to drop two on it, while moving, while being attacked. It was an incredibly stupid change. In T1 heavies were pretty tough, but with the right skill (mine-disc, etc) you could take them out fairly quickly. In T2 the shocklance more or less replaced mine-discing. In TV there's no quick way to take out heavies, but at the same time they're so weak they just die fast anyway.
Anyway, I could gripe all day, but the problem with TV doesn't have anything to do with maps or the inventory system (which sucks) or even the stupid grapple. It has to do with the fact that everything that was balanced skill/skill (HO/LD+HD, deployer/HO+LO) has now been dumbed down or completely removed. Instead we get a base that's spammed down in 5 seconds and repaired in 5 seconds. We get an HoF who dies in 15 seconds because of the new bullshazbot shield pack, but who is back in position in 15 seconds (much shorter than in any previous Tribes game). The gameplay is just a total joke!
I feel sorry for the devs who wasted so much time working on TV, but the game is an absolute failure at what they set out to accomplish. The game is no easier for a new player to play, but it is far less rewarding for a veteran player. They removed all the depth and left the complexity.
They should have just remade T1, the game would have been a lot more fun and would have been a lot more successful.