Void|deadjawa
Veteran X
I think it would cool if floating bases were able to move very slowly towards each other as a map progressed. Like for example, at 20:00 they were 800m apart, at 10:00 they would be 700 m apart and near the end of a map theyd be like 600 m apart. I think that'd make for more interesting cap routes, and more interesting timed strategy. For example, as a base moves around you'd have to change your cap routes to compensate for the different terrain. I think it'd also make for really intense end-maps.
EDIT: The base's path would be pre-mapped into the game so its the same every time. This way you know the way its going to go and can plan your routes accordingly.
EDIT: The base's path would be pre-mapped into the game so its the same every time. This way you know the way its going to go and can plan your routes accordingly.
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