bobotheclown said:Nothing against KP, but, Tribes is about much more than just freedom of movement.
And we're talking about a weapon here, the ELF Gun. Restriction of movement comes with more than just the elf gun. All weapons have some impact on mobility.
Zoolooman, it's not just about what you think. There's more people that play the game than just you. If I were to list all the details that single Tribes out, in comparison to other FPS games, my list would be much larger than that.
The other weapons merely redirect movement in a fashion that one can recover from. The ELF gun removes the ability to move in a fashion that can't be countered.
And when did I ever say that this was about what *I* think? Why the offensive ad hominem attack? Attempting a poison the well or something like that? This has nothing to do with my ego and more to do with the design of a new game.
Anyways, it is obvious that details don't equate to core philosophies of Tribes gameplay. Just by comparing the details of Tribes 1 and Tribes 2 we can see that they don't make or break Tribes game - the core gameplay features do.
To be complete though, you're right. That isn't all that is core. I'd probably add:
The sensor net and command map.
Varied mix-and-match equipment system.
These things are important centers to the Tribes gameplay system.