|MrSniper|Nyx
Veteran X
I think there is a need to improve the damage indication in T:V. While there are edge damage indicators that flash when you are hit from the sides or behind, there is no damage indication for shots coming from the front, other than the explosions and such.
The problem that this causes is that alot of damage is very hard to see/judge/make decision upon because you have to glance up to your health bar and see what you're at. In T1 and T2 I almost never looked at my health bar because I could tell from the intensity of the damage splash how much health I had lost. Several other problems arrise as well; here are the issues I've seen:
1: Close-up explosions do not appear. If a mortar or other weapon detonates right next to you, you are usually inside of the explosion and therefor simply see nothing, but take alot of damage. This is frustrating when coupled with the lack of a red-out on the screen to inform you that you've been hit.
2. Unbelievable death. It's bad enough when you get hit and live, but when you die from one of these explosions its even worse. The death seems surreal, disconnected, and unbelievable. In T2 when I was hit with a mortor, I FELT the death of my player because my screen went almost totally red, I saw the explosion, and heard a humongous explosion sound. This is not so in T:V.
3. Unexpected death. Because there are so many small things which make you take damage (for example I think cratering damage is too high for light armor) and a lack of indication of weapon damage (say from a CG or some other small damage weapon which is hitting you constantly while you are preoccupied), you often die without warning, and seemingly without cause. One second you're at full health, streaking along; as you approach the enemy flag you suddenly die and then realize that someone just on the edge of your forward vision was chaining you down the entire time.
There are other issues mixed in with this (overpowered CG [note here: I don't think the CoF is increasing when the gun is fired, it seems to always shoot like a Vulcan], tons of cratering damage, explosions not displaying up close, and more), but I think there is a need for some sort of frontal and overall more obvious damage indicator. Perhaps a ring around your reticle which pops red when you are damaged from the front -- perhaps just a normal red overlay. I simply say there is a need for some indicator.
Discuss.
Cliffs:
-Damage comes unexpectedly and unnounced in certain circumstances
-There needs to be some sort of damage indicator for frontal damage and an overall a more visible system for recognizing when damage is taken.
The problem that this causes is that alot of damage is very hard to see/judge/make decision upon because you have to glance up to your health bar and see what you're at. In T1 and T2 I almost never looked at my health bar because I could tell from the intensity of the damage splash how much health I had lost. Several other problems arrise as well; here are the issues I've seen:
1: Close-up explosions do not appear. If a mortar or other weapon detonates right next to you, you are usually inside of the explosion and therefor simply see nothing, but take alot of damage. This is frustrating when coupled with the lack of a red-out on the screen to inform you that you've been hit.
2. Unbelievable death. It's bad enough when you get hit and live, but when you die from one of these explosions its even worse. The death seems surreal, disconnected, and unbelievable. In T2 when I was hit with a mortor, I FELT the death of my player because my screen went almost totally red, I saw the explosion, and heard a humongous explosion sound. This is not so in T:V.
3. Unexpected death. Because there are so many small things which make you take damage (for example I think cratering damage is too high for light armor) and a lack of indication of weapon damage (say from a CG or some other small damage weapon which is hitting you constantly while you are preoccupied), you often die without warning, and seemingly without cause. One second you're at full health, streaking along; as you approach the enemy flag you suddenly die and then realize that someone just on the edge of your forward vision was chaining you down the entire time.
There are other issues mixed in with this (overpowered CG [note here: I don't think the CoF is increasing when the gun is fired, it seems to always shoot like a Vulcan], tons of cratering damage, explosions not displaying up close, and more), but I think there is a need for some sort of frontal and overall more obvious damage indicator. Perhaps a ring around your reticle which pops red when you are damaged from the front -- perhaps just a normal red overlay. I simply say there is a need for some indicator.
Discuss.
Cliffs:
-Damage comes unexpectedly and unnounced in certain circumstances
-There needs to be some sort of damage indicator for frontal damage and an overall a more visible system for recognizing when damage is taken.
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