I read this interview regarding Swat 4 which is another game Irrational is working on. When you read the review you'll note some of the question responses are similiar to ones for tribes vengeance during its development. By the way SWAT 4 uses The Tribes Vengeance engine
Q: How did you develop new gameplay aspects? Did you take much gamer input from the last games?
A: We have made sure to review the notes and reviews from the previous SWAT titles and have listened to user and press feedback during our Beta tests. We even brought people in for focus tests and watch them play as we sit behind a two way mirror. Across the board we have worked on improving all aspects of the gameplay.
For example, one of the things we found that many gamers complained about was the interface in SWAT 3. SWAT 3 was a great game but the command interface with all of the hotkey commands was not very user friendly. Based on this feedback, Irrational created an easy to use Graphic Command Interface that is context sensitive and works with the a single key stoke or mouse click. We also learned that diehard SWAT3 fans really liked the old interface so there is still an option to use the classic SWAT 3 hotkey method.
Wish they paid attention and kept the old binding system from Tribes.
Q: What kinds of development expectations did you feel coming from the previous games in the series?
A: The biggest expectation was making sure to deliver a game that fans of the series would feel paid respect to the roots of the series while still opening the door for players new to the SWAT series to come in. Pressure? What pressure? *gulp*
Sound familiar. Poor SWAT veterans.
Q: How did you develop new gameplay aspects? Did you take much gamer input from the last games?
A: We have made sure to review the notes and reviews from the previous SWAT titles and have listened to user and press feedback during our Beta tests. We even brought people in for focus tests and watch them play as we sit behind a two way mirror. Across the board we have worked on improving all aspects of the gameplay.
For example, one of the things we found that many gamers complained about was the interface in SWAT 3. SWAT 3 was a great game but the command interface with all of the hotkey commands was not very user friendly. Based on this feedback, Irrational created an easy to use Graphic Command Interface that is context sensitive and works with the a single key stoke or mouse click. We also learned that diehard SWAT3 fans really liked the old interface so there is still an option to use the classic SWAT 3 hotkey method.
Wish they paid attention and kept the old binding system from Tribes.
Q: What kinds of development expectations did you feel coming from the previous games in the series?
A: The biggest expectation was making sure to deliver a game that fans of the series would feel paid respect to the roots of the series while still opening the door for players new to the SWAT series to come in. Pressure? What pressure? *gulp*
Sound familiar. Poor SWAT veterans.
Last edited: