10 x 49.99 = 499.90
12.5 x 39.99 = 499.87
By setting your price at the low end of the current game price spectrum, you potentially earn more customers, who in turn make up for the difference.
Your $39.99 game needs to have only 2 more adults and one midget (or child) in order to make as much money as your $49.99 game. I believe $10 is a significant amount of money to people when they are shopping for a game. Depending on the competition, $10 can be the differnce between Half Life and Shelf Life.
Take a shit outside of the box for a minute, Thrax. What if you were to to sell a solid game like T:V for $39.99, then release a quality, but mostly recycled expansion product less than a year later for $24.99? Since more people bought your first game at $39.99 because they heard it was good, heard it ran better on more systems, and saw that it costed less, the audience for your quality, recycled expansion is larger.
There are ways to turn a profit with a more reasonable price tag.
12.5 x 39.99 = 499.87
By setting your price at the low end of the current game price spectrum, you potentially earn more customers, who in turn make up for the difference.
Your $39.99 game needs to have only 2 more adults and one midget (or child) in order to make as much money as your $49.99 game. I believe $10 is a significant amount of money to people when they are shopping for a game. Depending on the competition, $10 can be the differnce between Half Life and Shelf Life.
Take a shit outside of the box for a minute, Thrax. What if you were to to sell a solid game like T:V for $39.99, then release a quality, but mostly recycled expansion product less than a year later for $24.99? Since more people bought your first game at $39.99 because they heard it was good, heard it ran better on more systems, and saw that it costed less, the audience for your quality, recycled expansion is larger.
There are ways to turn a profit with a more reasonable price tag.