the dupes and esp hacks ruined that game.
I miss that feeling of always having to be on the lookout, never feeling safe. Rust provided a heavy nostalgia for the STV days in vanilla WoW.
I actually designed a house which theoretically could not be broken into (and escaped from) without a considerable amount of C4 (I can't even remember how much one could carry).
The idea of the house was that there would be no open spaces, just 3 metal walls and a door on every square. If someone entered from the ground or from the roof, they'd have to blindly blow through wall after wall without really knowing if they were getting any closer to anything worth stealing.
The floors would be accessible only through stairwells and open drop shafts which never connected to the floor directly above or below. This was to prevent anyone dropping to a lower floor from backtracking out the way they came. The idea was that if someone broke in (and went far enough) that they'd likely run out of C4 and possibly not be able to backtrack out.
I never had the resources to build a metal house that large though. I couldn't belive I still had the floorplan on my PC after all these years.
The green squares are the stairwells, the red are the drop shafts.